World Makers
2 open remote positions
As a dedicated Senior Technical Artist you will collaborate closely with the art, design, and engineering teams to develop and implement sophisticated materials, pipelines and visual effects, primarily using UE5, to support the creation of high-quality game worlds. Responsibilities include authoring procedural art workflows, creating optimized materials and shaders, and building real-time visual effects.
A Senior Software Engineer (Generalist) will have the opportunity to work on a variety of game engineering tasks. As a generalist, you will have considerable flexibility to work between our disciplines of gameplay, infrastructure and game engine development. This role requires broad interest and knowledge across multiple disciplines. Develop and manage new features throughout their entire lifecycle. Work directly on Unreal Engine and our infrastructure. Debug, profile, and optimise code.