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Responsibilities:

  • Create high-quality lighting for environments and cinematics, ensuring it aligns with the project's artistic vision.
  • Collaborate with the Art Director and cross-functional teams to maintain artistic consistency.
  • Participate in reviews and feedback sessions to iterate and improve lighting quality.

Technical Requirements:

  • Optimize lighting for real-time game engines, meeting performance and memory constraints.
  • Work closely with environment, VFX, and technical art teams to integrate lighting with assets.
  • Troubleshoot and resolve creative and technical lighting challenges.

Innovation:

  • Stay current with industry trends and emerging technologies in game art.
  • Contribute ideas to improve pipelines and production processes.
  • Continuously push visual quality and innovation in game art production.

Liquid Development

Liquid Development is a leading art outsourcing studio producing work for AAA titles such as Halo, Mass Effect, and Call of Duty. The studio expanded into Australia in 2026 and now employs over 30 talented creatives, fostering a fun and collaborative work atmosphere.

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