Source Job

Australia

  • Create high-quality, visually compelling lighting for environments and cinematics that aligns with artistic direction and storytelling.
  • Work closely with the Art Director and cross-functional teams to ensure artistic consistency and quality throughout production.
  • Optimize lighting for performance, memory, and platform-specific requirements across multiple platforms.

Unreal Engine Unity

8 jobs similar to Lighting Artist

Jobs ranked by similarity.

Global

  • Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation.
  • Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure.
  • Diagnose and fix bake failures, lightmap artifacts, and performance regressions.

Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise loved by millions worldwide. They build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.

Japan

  • Create high-quality 3D assets including characters, environments, and props for video games.
  • Work closely with cross-functional teams to translate concepts into optimized in-game assets.
  • Continuously improve pipelines and stay current with industry trends and technologies.

Keywords Studios is a global provider of creative and technical services to the video games industry. With over 13,000 professionals across 70+ studios in 25+ countries, they support clients throughout the entire game lifecycle.

Asset Artist

AGBO
US

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.

AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.

Japan

  • Lead the creation and optimization of high-quality real-time VFX and shader networks to achieve game visual targets.
  • Design, implement, and optimize advanced real-time shaders and materials supporting custom rendering passes and post-effects.
  • Develop and maintain tools, scripts, and workflows for content creation, automation, and workflow efficiency.

Keywords Studios is a global leader in creative and technical services for the video game industry. With over 13,000 professionals across more than 70 studios in 25+ countries, they support the entire game lifecycle through Create, Globalize, and Engage service lines.

US

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
  • Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.

Japan

  • Create high-quality, visually compelling 3D assets including characters, environments, props, and materials.
  • Collaborate with cross-functional teams to ensure artistic consistency and quality throughout the production pipeline.
  • Stay current with industry trends, tools, and workflows to continuously push visual quality and innovation.

Keywords Studios is a global provider of creative and technical services to the video games industry. With over 13,000 professionals across 70+ studios in 25+ countries, they support clients throughout the entire game lifecycle through four core service lines.

  • Work with UI artists and team to create best practices and optimal workflows.
  • Communicate and work closely with UI programmers to develop new engine features.
  • Create efficient and user friendly shaders for use in game.

Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.

  • Rapidly generate and finalize high-quality visual assets and cinematic video elements.
  • Apply deep artistic foundations to ensure every AI-generated output meets premium game-industry standards.
  • Constantly test the absolute latest AI image and video generation solutions.

Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. They are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation.