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9 jobs similar to Senior UI Tech Artist

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  • Design and integrate complex interface systems directly within Unreal (UMG/Slate).
  • Create and optimize custom shaders and materials for advanced visual effects.
  • Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.

US

  • Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
  • Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
  • Design UI elements for menus, HUD and in-world interfaces

Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.

US

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.

SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

Canada

  • Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
  • Act as a technical resource for the other programmers on your team.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

US

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
  • Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.

Global

  • Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation.
  • Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure.
  • Diagnose and fix bake failures, lightmap artifacts, and performance regressions.

Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise loved by millions worldwide. They build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.

Global

  • Build and maintain UI systems and features that support gameplay, menus, HUDs, inventories, progression, social features, and other player-facing experiences.
  • Develop scalable and maintainable UI architecture that can support long-term feature growth and iteration in collaboration with UI/UX, design, art, and engineering.
  • Implement polished, responsive, and user-friendly interface behavior in engine while debugging, optimizing, and improving UI systems for performance, usability, and stability.

Eleventh Hour Games is a fast-growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.

Canada

  • Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
  • Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
  • Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.

Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.

Asset Artist

AGBO
US

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.

AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.