Work with UI artists and team to create best practices and optimal workflows.
Communicate and work closely with UI programmers to develop new engine features.
Create efficient and user friendly shaders for use in game.
Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.
Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
Design UI elements for menus, HUD and in-world interfaces
Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.
Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.
Build and maintain UI systems and features that support gameplay, menus, HUDs, inventories, progression, social features, and other player-facing experiences.
Develop scalable and maintainable UI architecture that can support long-term feature growth and iteration in collaboration with UI/UX, design, art, and engineering.
Implement polished, responsive, and user-friendly interface behavior in engine while debugging, optimizing, and improving UI systems for performance, usability, and stability.
Eleventh Hour Games is a fast-growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.
Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
Act as a technical resource for the other programmers on your team.
Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.
Create and implement UI and 2D animations, as well as VFX in Unity.
Produce 2D animations for UI, game objects, and simple characters.
Assemble and polish animations and effects in Unity, including Particle System.
Tripledot Studios is one of the largest independent mobile games companies in the world. With a global team of over 2,500 across 12 studios, they focus on creating chart-topping mobile games in a collaborative environment.
Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.
Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.