Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.
Design and integrate complex interface systems directly within Unreal (UMG/Slate).
Create and optimize custom shaders and materials for advanced visual effects.
Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.
Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.
Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.
Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
Design UI elements for menus, HUD and in-world interfaces
Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.
Work with UI artists and team to create best practices and optimal workflows.
Communicate and work closely with UI programmers to develop new engine features.
Create efficient and user friendly shaders for use in game.
Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.
Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
Architect and implement advanced runtime animation systems including state machines and motion matching.
Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.
AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.
Concept, model, texture, and polish high-quality 3D characters.
Collaborate with the Art Director to develop fitting characters.
Work with riggers and animators to ensure character performance.
Mob Entertainment is a multimedia studio known for the indie horror game "Poppy Playtime". The company is expanding, and the game has had over 100 billion YouTube views since its launch 4 years ago.