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7 jobs similar to Contract Character Artist

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Asset Artist

AGBO
US

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.

AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.

Global

  • Create and implement UI and 2D animations, as well as VFX in Unity.
  • Produce 2D animations for UI, game objects, and simple characters.
  • Assemble and polish animations and effects in Unity, including Particle System.

Tripledot Studios is one of the largest independent mobile games companies in the world. With a global team of over 2,500 across 12 studios, they focus on creating chart-topping mobile games in a collaborative environment.

  • Manage a team of riggers, providing guidance and technical support.
  • Develop rigging pipelines and tools to improve efficiency and quality.
  • Create high-quality rigs for characters, creatures, props, and vehicles.

Gearbox Entertainment is known for developing successful game franchises such as Borderlands and Brothers in Arms. The company was founded in 1999 and is headquartered in Frisco, Texas.

US

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
  • Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.

Poland Global

  • Maintain production and software pipelines to meet project deadlines while creating high-quality character, creature, and prop rigs.
  • Autonomously implement characters in Unreal Engine, including cloth, physics, and blueprint setups, and collaborate with modelers and animators.
  • Contribute to and improve pipeline tools through R&D and work with engine leads to deliver clean, optimized assets and code.

People Can Fly is a leading independent AAA video game development studio creating action shooter titles like Bulletstorm and Outriders. This global studio, founded in 2002, has several hundred employees across multiple countries and fosters a creative, passionate, and forward-thinking environment for industry talent.

Global

  • Produce clear, expressive storyboards from scripts, animatics, and verbal direction
  • Communicate camera angles, character staging, action, and transitions with confidence
  • Revise boards quickly and efficiently based on creative feedback

Mob Entertainment is a startup multimedia studio known for the hit indie horror game "Poppy Playtime". With the franchise's popularity, the team is naturally expanding as its ambition grows.

US

  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
  • Architect and implement advanced runtime animation systems including state machines and motion matching.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.

AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.