Design, build, and maintain efficient art pipelines and custom tools.
Model, texture, and optimize assets to platform-specific performance standards.
Collaborate daily with artists, designers, and developers to solve technical challenges.
Pandvil creates some of the most played experiences on Fortnite and is making moves into Roblox. With team members across the world and a new Colombia office on the way, they're at an exciting inflection point and growing fast.
Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.
Concept, model, texture, and polish high-quality 3D characters.
Collaborate with the Art Director to develop fitting characters.
Work with riggers and animators to ensure character performance.
Mob Entertainment is a multimedia studio known for the indie horror game "Poppy Playtime". The company is expanding, and the game has had over 100 billion YouTube views since its launch 4 years ago.
Work with UI artists and team to create best practices and optimal workflows.
Communicate and work closely with UI programmers to develop new engine features.
Create efficient and user friendly shaders for use in game.
Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.
Maintain production and software pipelines to meet project deadlines while creating high-quality character, creature, and prop rigs.
Autonomously implement characters in Unreal Engine, including cloth, physics, and blueprint setups, and collaborate with modelers and animators.
Contribute to and improve pipeline tools through R&D and work with engine leads to deliver clean, optimized assets and code.
People Can Fly is a leading independent AAA video game development studio creating action shooter titles like Bulletstorm and Outriders. This global studio, founded in 2002, has several hundred employees across multiple countries and fosters a creative, passionate, and forward-thinking environment for industry talent.
Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
Design UI elements for menus, HUD and in-world interfaces
Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.
Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.
Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.
Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation.
Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure.
Diagnose and fix bake failures, lightmap artifacts, and performance regressions.
Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise loved by millions worldwide. They build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.
Design and integrate complex interface systems directly within Unreal (UMG/Slate).
Create and optimize custom shaders and materials for advanced visual effects.
Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.
Rapidly generate and finalize high-quality visual assets and cinematic video elements.
Apply deep artistic foundations to ensure every AI-generated output meets premium game-industry standards.
Constantly test the absolute latest AI image and video generation solutions.
Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. They are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation.
Create environment concept art to define locations, biomes, architecture, and landmarks for the Last Epoch universe, establishing mood, lighting, and color palettes.
Collaborate closely with Art Direction, Environment Art, Design, and Production to translate creative vision into clear, actionable concepts that support gameplay and narrative.
Produce deliverables like keyframes, paint-overs, mood boards, and color scripts, while maintaining visual consistency and supporting live development for new content and updates.
Eleventh Hour Games is a fast-growing game development studio focused on creating top-down action RPGs. The company values open communication, close-knit teamwork, and opportunities for ownership and growth, empowering the next generation of creators.
Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
Act as a technical resource for the other programmers on your team.
Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.
SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.