Create environment concept art to define locations, biomes, architecture, and landmarks for the Last Epoch universe, establishing mood, lighting, and color palettes.
Collaborate closely with Art Direction, Environment Art, Design, and Production to translate creative vision into clear, actionable concepts that support gameplay and narrative.
Produce deliverables like keyframes, paint-overs, mood boards, and color scripts, while maintaining visual consistency and supporting live development for new content and updates.
Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.
Help define a minimal, intuitive, and visually compelling UI that supports overall game design goals
Create AAA quality UI art assets, including icons, fonts, animations, and motion graphics from concept to completion using Photoshop, Figma, and After Effects for concepting to implementation in Unreal
Design UI elements for menus, HUD and in-world interfaces
Bad Robot Games was founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek) and aims to reinvent how stories are played. They are a remote-first games company with a diverse team, empowering them to create games in which all players can see themselves.
Rapidly generate and finalize high-quality visual assets and cinematic video elements.
Apply deep artistic foundations to ensure every AI-generated output meets premium game-industry standards.
Constantly test the absolute latest AI image and video generation solutions.
Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. They are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation.
Blocking out and building levels, iterating based on playtesting and feedback.
Collaborating with art, design, and code teams to ensure visual quality and fun gameplay.
Taking full ownership of level design from concept to implementation, debugging, and optimization.
People Can Fly is a leading independent AAA game development studio with hundreds of talented individuals across multiple global locations. They're known for shooter games like Painkiller, Bulletstorm, and Outriders, and they are expanding their expertise in game development using Unreal Engine.
Design, build, and maintain efficient art pipelines and custom tools.
Model, texture, and optimize assets to platform-specific performance standards.
Collaborate daily with artists, designers, and developers to solve technical challenges.
Pandvil creates some of the most played experiences on Fortnite and is making moves into Roblox. With team members across the world and a new Colombia office on the way, they're at an exciting inflection point and growing fast.
Concept, model, texture, and polish high-quality 3D characters.
Collaborate with the Art Director to develop fitting characters.
Work with riggers and animators to ensure character performance.
Mob Entertainment is a multimedia studio known for the indie horror game "Poppy Playtime". The company is expanding, and the game has had over 100 billion YouTube views since its launch 4 years ago.
Design and integrate complex interface systems directly within Unreal (UMG/Slate).
Create and optimize custom shaders and materials for advanced visual effects.
Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.
Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.
Develop and execute high-quality visual designs for various channels.
Translate business objectives into innovative visual solutions.
Collaborate with cross-functional teams to elevate the brand.
Transcat is a leading calibration and compliance services provider in North America and beyond. With over 1,000 employees, they deliver on their "Trust in Every Measure" promise to customers in vital industries.
Leading your team to define development timeframes, dependencies, and areas of risk to be considered in project planning.
Manage the design team through modeling, coaching, and caring to grow their skills and deliver maximum impact.
Collaborate effectively with the producers, engineers, artists, and other key studio leads to determine project design specifications, system mechanics, and ensure successful product implementation and execution
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, aiming to empower the next generation of creators to forge extraordinary games.
Work with UI artists and team to create best practices and optimal workflows.
Communicate and work closely with UI programmers to develop new engine features.
Create efficient and user friendly shaders for use in game.
Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.
Own drops from start to finish: concept ideation, concept art, final item production, and the promotional and merchandising art that brings a release to life
Develop fashion-forward clothing, characters, and accessories with a point of view, not just technical execution
Deliver at Drip Drop quality across every stage of the pipeline, every week
Highrise is a digital fashion platform with millions of players focused on style. They are in the business of fashion, in the digital world, and identity, self-expression, and taste are at the core of everything it builds.
Collaborate with directors, designers, and other artists to create high-quality look development, concepts designs and animations for films, television, games and other media.
Utilize traditional design software such as Photoshop, After Effects, Premiere, etc. Utilize new cutting edge tools such as ComfyUI, Stable Diffusion, LoRA, Flux, Midjourney, ChatGPT, Dall-e, Runway
Participate in R&D initiatives to test new latent space tools and adapt workflows accordingly.
AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.
Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation.
Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure.
Diagnose and fix bake failures, lightmap artifacts, and performance regressions.
Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise loved by millions worldwide. They build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.