Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation.
Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure.
Diagnose and fix bake failures, lightmap artifacts, and performance regressions.
Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.
SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
Work with UI artists and team to create best practices and optimal workflows.
Communicate and work closely with UI programmers to develop new engine features.
Create efficient and user friendly shaders for use in game.
Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.
Maintain production and software pipelines to meet project deadlines while creating high-quality character, creature, and prop rigs.
Autonomously implement characters in Unreal Engine, including cloth, physics, and blueprint setups, and collaborate with modelers and animators.
Contribute to and improve pipeline tools through R&D and work with engine leads to deliver clean, optimized assets and code.
People Can Fly is a leading independent AAA video game development studio creating action shooter titles like Bulletstorm and Outriders. This global studio, founded in 2002, has several hundred employees across multiple countries and fosters a creative, passionate, and forward-thinking environment for industry talent.
Design, build, and maintain efficient art pipelines and custom tools.
Model, texture, and optimize assets to platform-specific performance standards.
Collaborate daily with artists, designers, and developers to solve technical challenges.
Pandvil creates some of the most played experiences on Fortnite and is making moves into Roblox. With team members across the world and a new Colombia office on the way, they're at an exciting inflection point and growing fast.
Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
AGBO is an artist-led independent studio shaping the future of film and television. They've generated more than $7 billion at the global box office, including Avengers: Endgame and are building the future of storytelling.
Blocking out and building levels, iterating based on playtesting and feedback.
Collaborating with art, design, and code teams to ensure visual quality and fun gameplay.
Taking full ownership of level design from concept to implementation, debugging, and optimization.
People Can Fly is a leading independent AAA game development studio with hundreds of talented individuals across multiple global locations. They're known for shooter games like Painkiller, Bulletstorm, and Outriders, and they are expanding their expertise in game development using Unreal Engine.
Manage a team of riggers, providing guidance and technical support.
Develop rigging pipelines and tools to improve efficiency and quality.
Create high-quality rigs for characters, creatures, props, and vehicles.
Gearbox Entertainment is known for developing successful game franchises such as Borderlands and Brothers in Arms. The company was founded in 1999 and is headquartered in Frisco, Texas.
Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.
Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.
Licence existing works from your personal/ studio archives for a flat fee
Technical processing including rendering, layering, and preparing these files to our data specifications
In some cases, making variations to scenes and re-rendering
Prolific is building the biggest pool of quality human data in the world. Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid study participants with a wide variety of experiences, knowledge, and skills.
Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.
Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.