Source Job

US

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.

C++ Unreal Engine 5 VFX

6 jobs similar to Senior Game Engineer - Graphics

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  • Work with UI artists and team to create best practices and optimal workflows.
  • Communicate and work closely with UI programmers to develop new engine features.
  • Create efficient and user friendly shaders for use in game.

Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.

Canada

  • Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
  • Act as a technical resource for the other programmers on your team.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.

Global

  • Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation.
  • Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure.
  • Diagnose and fix bake failures, lightmap artifacts, and performance regressions.

Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise loved by millions worldwide. They build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.

US

  • Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements.
  • Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps.
  • Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements.

Eleventh Hour Games is a fast-growing studio focused on top-down action RPGs. They value open communication, close-knit teamwork, and opportunity for ownership and growth, and their mission is to gather the next generation of creators to forge extraordinary games.

US

  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
  • Architect and implement advanced runtime animation systems including state machines and motion matching.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.

AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.

Global

  • Build and maintain UI systems and features that support gameplay, menus, HUDs, inventories, progression, social features, and other player-facing experiences.
  • Develop scalable and maintainable UI architecture that can support long-term feature growth and iteration in collaboration with UI/UX, design, art, and engineering.
  • Implement polished, responsive, and user-friendly interface behavior in engine while debugging, optimizing, and improving UI systems for performance, usability, and stability.

Eleventh Hour Games is a fast-growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth, with a mission to gather and empower the next generation of creators to forge extraordinary games.