Source Job

US

  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
  • Architect and implement advanced runtime animation systems including state machines and motion matching.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.

C++ Unreal Engine Animation Engineering

4 jobs similar to Principal Animation Engineer

Jobs ranked by similarity.

Canada

  • Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
  • Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
  • Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.

Gearbox Studio Québec unites a team of exceptional talents, driven by the passion to create award-winning video games. They are known for their work on franchises like Borderlands and Tiny Tina’s Wonderlands, and is part of 2K, a publishing label of Take-Two Interactive.

Poland Global

  • Maintain production and software pipelines to meet project deadlines while creating high-quality character, creature, and prop rigs.
  • Autonomously implement characters in Unreal Engine, including cloth, physics, and blueprint setups, and collaborate with modelers and animators.
  • Contribute to and improve pipeline tools through R&D and work with engine leads to deliver clean, optimized assets and code.

People Can Fly is a leading independent AAA video game development studio creating action shooter titles like Bulletstorm and Outriders. This global studio, founded in 2002, has several hundred employees across multiple countries and fosters a creative, passionate, and forward-thinking environment for industry talent.

US

  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight.
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems.

SIE's teamLFG is on a mission to create games that bond players together into deeply invested communities. They value a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

Canada

  • Collaborate closely with the UI/UX team to integrate game interfaces into Unreal Engine.
  • Act as a technical resource for the other programmers on your team.
  • Identify and resolve performance issues related to UI rendering, GPU/CPU profiling, and memory management.

Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together hundreds of passionate talents united by a single ambition: to create unforgettable games across all platforms.