Design, build, and optimize in-game animation systems for character locomotion, abilities, combat, and more.
Partner closely with Animation, Engineering, and Design teams to create a cohesive and immersive gameplay experience.
Perform technical reviews of animation systems, rigs, and blueprints to ensure they meet departmental standards for performance, clarity, and maintainability.
Maintain production and software pipelines to meet project deadlines while creating high-quality character, creature, and prop rigs.
Autonomously implement characters in Unreal Engine, including cloth, physics, and blueprint setups, and collaborate with modelers and animators.
Contribute to and improve pipeline tools through R&D and work with engine leads to deliver clean, optimized assets and code.
People Can Fly is a leading independent AAA video game development studio creating action shooter titles like Bulletstorm and Outriders. This global studio, founded in 2002, has several hundred employees across multiple countries and fosters a creative, passionate, and forward-thinking environment for industry talent.
Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability and performance.
Architect and implement advanced runtime animation systems including state machines and motion matching.
Partner with Design and Gameplay Engineering to ensure tight integration between animation systems and player controls.
AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame.
Work with UI artists and team to create best practices and optimal workflows.
Communicate and work closely with UI programmers to develop new engine features.
Create efficient and user friendly shaders for use in game.
Gearbox Studio Quebec brings together a team of exceptional talents, driven by a passion to create award-winning video games. Our studio is known for its work on successful franchises as well for continued development of acquired properties.
Design and integrate complex interface systems directly within Unreal (UMG/Slate).
Create and optimize custom shaders and materials for advanced visual effects.
Collaborate with designers, artists, and programmers to solve cross-platform integration challenges.
Frima is a video game development studio based in Quebec City and Montreal for over 20 years. They bring together passionate talents to create unforgettable games across all platforms and prioritize taking care of their people.
Create and implement UI and 2D animations, as well as VFX in Unity.
Produce 2D animations for UI, game objects, and simple characters.
Assemble and polish animations and effects in Unity, including Particle System.
Tripledot Studios is one of the largest independent mobile games companies in the world. With a global team of over 2,500 across 12 studios, they focus on creating chart-topping mobile games in a collaborative environment.