People Can Fly is a leading independent AAA game development studio. They have an international team with hundreds of talented individuals working from offices and remotely. They've made their mark on the shooter genre with titles such as Painkiller, Bulletstorm, and Outriders.
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Create/implement particle and shader FX, integrating seamlessly into gameplay/cinematics; mentor and provide feedback; ensure FX run within performance budgets; use visual scripting to drive FX logic.
Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction; collaborate on setting artistic vision with the Art Director, maintaining quality standards.
Produce within specifications and maintain workflow pipelines within deadlines; work closely with the production team on tasks assignment and schedule to meet deadlines, ensuring healthy work-life balance.