Create high-quality 3D art for props, architecture, and terrain from concept and design.
Collaborate with the team to design and lay out gameplay spaces, then light and polish.
Mentor other artists and help drive the artistic vision while maintaining quality bars.
IllFonic is an independent game developer and publisher founded in 2007, with studios in Lakewood, Colorado and Tacoma, Washington. The team is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed.
Lead the environment art discipline for a co-op, open-world game in Unreal Engine 5, balancing hands-on asset creation with team guidance and pipeline management.
Collaborate with the Game Art Director and concept artists to ensure environment art aligns with the project's visual direction.
Provide feedback and style guidance to environment artists, and represent environment art in planning and scoping.
Believer is a global game development company focused on creating player-first experiences. The company fosters a collaborative and diverse culture, with a small, remote-friendly team.
Act as artistic and technical point of contact for outsourcing partners, managing stage-gated deliveries.
Review all deliveries with actionable feedback, paint-overs, and annotated screenshots, ensuring feedback carries across assets.
Sign off technically at each stage, from block-out to final package, and ensure character standards are maintained.
Omeda Studios is a remote-first game studio behind Predecessor, a MOBA in Unreal Engine 5. With over two million players since 2024, the team is growing and values direct, kind feedback.