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Responsibilities:

  • Act as the artistic and technical point of contact for outsourcing partners, running day-to-day communication across stage-gated deliveries.
  • Review every delivery and give clear, actionable technical feedback, paint-overs and annotated screenshots included. Make sure that feedback carries across assets instead of being re-issued round after round.
  • Be the technical sign-off gate. You approve each stage before the next one starts, from block-out through high poly, low poly and UVs, textures and final package.

Requirements:

  • 5+ years in character art for games, with at least one shipped title.
  • Direct experience of outsourcing, from either side of the table. Time at or with an external development partner is a real advantage here.
  • A strong portfolio of realistic, game-ready characters.
  • Expert knowledge of ZBrush, Substance Painter and Maya, plus a solid grasp of 3ds Max, PBR and layered, mask-driven material workflows.

Benefits:

  • Global, remote team with 25 days holiday inclusive of bank holidays.
  • EMI Stock Options and healthcare.
  • More to come.

Omeda Studios

Omeda Studios is a remote-first game studio behind Predecessor, a MOBA in Unreal Engine 5. With over two million players since 2024, the team is growing and values direct, kind feedback.

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