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Responsibilities:

  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools for contemporary development workflows, data management, art creation, animation, and game engine integration.
  • Write, maintain, and customize internal tools and workflows.
  • Build and maintain technical documentation and attend internal demonstrations and conferences.

Core Experience:

  • 10+ years in game development studio or similar, with experience in developing artist-facing tools on technical art or engineering team.
  • Extensive experience with Maya, C++, and Python; strong understanding of deformation and mesh processing.
  • Ability to work collaboratively and self-driven in experimentation and research.

Extended Experience:

  • Strong Python and PyQt/Pyside experience, familiarity with Motionbuilder, Houdini, HLSL, MaterialX.
  • Experience with Perforce, Git, Confluence and photogrammetry, motion capture.
  • Leveraging agentic AI models to accelerate code creation and testing.

Sony Interactive Entertainment

Sony Interactive Entertainment (SIE) is the subsidiary behind the PlayStation brand, delivering cutting-edge hardware and network services to over 100 million people. SIE fosters an inclusive environment that empowers employees and embraces diversity, part of the Sony Group Corporation's legacy of innovation.

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