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Responsibilities:
- Collaborate with internal team members and studio stakeholders to prototype and harden create tools for contemporary development workflows, data management, art creation, animation, and game engine integration.
- Write, maintain, and customize internal tools and workflows.
- Build and maintain technical documentation and attend internal demonstrations and conferences.
Core Experience:
- 10+ years in game development studio or similar, with experience in developing artist-facing tools on technical art or engineering team.
- Extensive experience with Maya, C++, and Python; strong understanding of deformation and mesh processing.
- Ability to work collaboratively and self-driven in experimentation and research.
Extended Experience:
- Strong Python and PyQt/Pyside experience, familiarity with Motionbuilder, Houdini, HLSL, MaterialX.
- Experience with Perforce, Git, Confluence and photogrammetry, motion capture.
- Leveraging agentic AI models to accelerate code creation and testing.
Sony Interactive Entertainment
Sony Interactive Entertainment (SIE) is the subsidiary behind the PlayStation brand, delivering cutting-edge hardware and network services to over 100 million people. SIE fosters an inclusive environment that empowers employees and embraces diversity, part of the Sony Group Corporation's legacy of innovation.