Source Job

US

  • Collaborate with internal team members and studio stakeholders to prototype and harden character creation tools for contemporary development workflows.
  • Write, maintain, and customize internal tools and workflows for character rigging, animation, and game engine integration.
  • Build and maintain technical documentation and participate in internal demonstrations and conferences with travel required.

C++ Python Maya Agentic AI

20 jobs similar to Lead Character Tools Engineer

Jobs ranked by similarity.

Quebec 7w PTO

  • Develop, test, and maintain animation systems in collaboration with animators and game programmers.
  • Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
  • Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.

US Canada Unlimited PTO

  • Design, build, and maintain developer-facing tools used across multiple disciplines within Unreal Engine.
  • Integrate AI/ML capabilities into tools to accelerate content creation and automate workflows.
  • Partner with artists, designers, and engineers to identify workflow pain points and build practical solutions.

BulletFarm is an independent AAA game studio backed by GreaterThan Group. They are a remote-first team of senior developers working on a title launching in 2030.

US

  • Create high-quality gameplay animation and implement it in Unreal Engine, collaborating with design to craft compelling player experiences.
  • Assume ownership of broad character animation deliverables including locomotion, abilities, and interactions.
  • Mentor other animators on style and implementation, and document workflows to maintain quality bars.

teamLFG, part of PlayStation, creates games that bond players into deeply invested communities with comedic, lighthearted characters. The team is a fun, diverse, cross-discipline group devoted to building a new universe from scratch on a new franchise.

UK

  • Licence existing 3D assets from archives and prepare them for AI training data.
  • Apply technical processing including rendering, layering, and scene variations.
  • Collaborate on improving AI video generation models with controllability for creators.

Prolific builds the largest pool of quality human data for AI development, used by over 35,000 developers and researchers. They focus on ethical data collection to integrate diverse human perspectives into advancing AI systems.

US

  • Author effective FACS shapes for human and non-human characters and collaborate on rigs for high-fidelity facial performances.
  • Participate in facial research & development, sculpts shapes using deformers and tools, and authors photorealistic rigs based on FACS.
  • Contribute to automated tools and workflows, ingest 3rd party facial rigs, and process 3D/4D scan data.

Insomniac Games develops cutting-edge video games with high-fidelity facial animations. They are a studio within Sony Interactive Entertainment, focused on collaboration and innovation in character technology.

US

  • Develop high-quality gameplay animations for characters, ensuring alignment with artistic direction and technical standards.
  • Collaborate with Designers and Programmers to implement animations in engine using Maya and proprietary tools.
  • Troubleshoot and resolve animation issues independently, utilizing motion capture and hand-key animation for believable characters.

Insomniac Games is a video game developer known for creating high-quality, immersive games. They are part of Sony Interactive Entertainment, with a large team of industry professionals and a culture that values collaboration and innovation.

Europe Canada

  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to turn game ideas into responsive, polished player experiences.
  • Make architectural decisions that support performance, maintainability, and future live-service needs.

We are building a mobile adventure game in Unreal Engine 5, backed by Supercell. We are a small, early-stage team with a lean, high-trust culture.

US Unlimited PTO

  • Own game ideas from concept through launch, shaping mechanics and player experiences.
  • Rapidly transform concepts into playable prototypes using AI-native workflows and modern game engines.
  • Use AI to accelerate programming, design, art, content creation, testing, and production.

Scopely is a leading video game and interactive entertainment company, home to popular mobile games like MONOPOLY GO! and Pokémon GO. With thousands of employees globally, Scopely has a tenet-driven culture and has been recognized as one of the most innovative companies.

Canada

  • Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
  • Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.

  • Drive Unreal Engine and UEFN development, writing clean code in C++, Verse, and Python.
  • Contribute to core systems improvements and build internal tools and pipelines.
  • Collaborate cross-functionally with engineers, designers, and producers in a supportive remote environment.

Disney Digital Entertainment redefines how audiences interact with The Walt Disney Company by creating a digital front door to unify its magic into an interactive universe. It is a division of Disney Entertainment with a remote team across the Nordic region focused on game engine technology.

$90,000–$105,000/yr
Canada

  • You'll collaborate with game designers to build engaging gameplay experiences for a massively multiplayer online game.
  • You'll develop and test code for new systems and augment existing systems in a live-service environment.
  • You'll participate in code reviews, document systems, and provide reliable time estimates for tasks.

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. The studio is committed to crafting immersive worlds that bring players together and deliver unforgettable gameplay.

Global

  • Licence existing VFX assets from your personal or studio archives for a flat fee.
  • Perform technical processing including rendering, layering, and preparing files to data specifications.
  • Make variations to scenes and re-render as needed for the project.

Prolific is building the largest pool of quality human data in the world. With over 35,000 AI developers and researchers using our platform, we are focused on ethically sourced human data to improve AI systems.

North America

  • Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
  • Debug complex multiplayer systems, review code, and prototype gameplay systems.
  • Partner with design, art, and production to align engineering with creative vision.

Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.

$152,000–$175,000/yr
US Canada Unlimited PTO

  • Own and maintain the end-to-end art pipeline from content creation through engine implementation.
  • Establish technical art standards, workflows, documentation, and best practices for internal and external teams.
  • Develop tools, automation systems, and workflows that improve artist productivity and content scalability.

BulletFarm is an independent AAA studio developing a new AAA title with a 2030 launch target. We are a remote-first, small senior team backed by GreaterThan Group.

Global

  • Own end-to-end creation of playable ads across all PeopleFun games.
  • Build scalable processes and tooling to increase production volume and consistency.
  • Leverage AI tools to speed up and improve playable ad development.

PeopleFun is a Dallas-based game studio that creates award-winning mobile games for players worldwide. The studio is part of Tripledot Studios, a global company with over 2,500 employees, and fosters a collaborative, creative, and fun culture.

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.

Global Unlimited PTO

  • Build the agent execution runtime: Design and ship the layer that compiles a brief into a running team of agents.
  • Design the tool surface agents work through: Replace "here is a shell, please be careful" with typed, versioned toolpacks.
  • Make quality measurable, then improve it: Build the evals, benchmarks, and metric sets that score a run.

Ditto is redefining how data moves at the edge by providing a peer-to-peer sync engine for developers to build resilient, real-time applications without internet. With over $145 million in funding and trusted by organizations like Chick-fil-A and Delta Airlines, we are a globally distributed startup committed to building a diverse and inclusive team.

US

  • Collaborate with content teams to design, implement, and maintain industry-leading gameplay experiences with a focus on enemy, boss, and ally behaviors.
  • Act as a subject matter expert on enemy and boss teams, mentoring junior staff through code reviews and special interest groups.
  • Architect scalable systems, estimate assigned work, and proactively communicate task status across teams.

A Sony Interactive Entertainment studio known for developing critically acclaimed AAA games, including Marvel's Spider-Man and Ratchet & Clank. They foster a digital-first culture supporting remote, hybrid, and in-office work, and value ownership, technical expertise, and employee well-being.

$160,000–$200,000/yr
US

  • Drive internal tool evolution by building and scaling software like document parsing engines and Slack applications.
  • Build with AI-first workflows using AI coding agents to write clean, well-architected code.
  • Pioneer AI-assisted testing and evaluation systems for LLM-backed workflows.

Syllo is defining the Litigation AI category with a unified platform for managing litigation end to end. Backed by top-tier VCs and serving Fortune 500 and AmLaw 200 firms, they are a market leader in enterprise-grade litigation AI with a team of litigators and engineers.

$149,000–$219,000/yr
US Unlimited PTO

  • Ship reference implementations developers copy, from MCP servers with production auth to agentic workflows.
  • Teach people about agentic workflows through demos, posts, talks, and video.
  • Improve developer experience by being the first user and bringing field feedback to product teams.

Prefect builds and operates resilient, Pythonic orchestration and MCP platforms used for mission-critical workloads. They are a remote-first company with a supportive, high-performance culture.