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Responsibilities:
- Design and implement player-facing systems such as movement, traversal, interactions, and progression.
- Create modular, data-driven gameplay systems for rapid iteration on PC and other platforms.
- Work closely with design, animation, and audio teams to prototype and refine mechanics.
Requirements:
- 3+ years of C++ in Unreal Engine 4 or 5 with gameplay focus.
- BSc in Computer Science or related field and shipped a commercial game.
- Passion for prototyping, polish, and cross-functional collaboration.
Pluses:
- Experience with VR platforms, GAS, MassEntity, or Chaos physics.
- Contributions to build pipelines, CI, or automated testing.
- Passion for accessibility and inclusive game mechanics.
Blackbird Interactive
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.