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Responsibilities:

  • Design and implement player-facing systems such as movement, traversal, interactions, and progression.
  • Create modular, data-driven gameplay systems for rapid iteration on PC and other platforms.
  • Work closely with design, animation, and audio teams to prototype and refine mechanics.

Requirements:

  • 3+ years of C++ in Unreal Engine 4 or 5 with gameplay focus.
  • BSc in Computer Science or related field and shipped a commercial game.
  • Passion for prototyping, polish, and cross-functional collaboration.

Pluses:

  • Experience with VR platforms, GAS, MassEntity, or Chaos physics.
  • Contributions to build pipelines, CI, or automated testing.
  • Passion for accessibility and inclusive game mechanics.

Blackbird Interactive

Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.

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