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Canada

  • Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
  • Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.

C++ Unreal Engine 5 Perforce

16 jobs similar to Intermediate Software Engineer (Unreal Engine 5)

Jobs ranked by similarity.

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.

$81,000–$137,000/yr
US

  • Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
  • Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
  • Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.

Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.

Canada

  • Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
  • Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
  • Establish engineering best practices, including code review, debugging, profiling, and technical planning.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.

Europe Canada

  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to turn game ideas into responsive, polished player experiences.
  • Make architectural decisions that support performance, maintainability, and future live-service needs.

We are building a mobile adventure game in Unreal Engine 5, backed by Supercell. We are a small, early-stage team with a lean, high-trust culture.

UK

  • Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.

$80,000–$100,000/yr
Canada

  • Prototype, develop, and iterate on gameplay content, including game flow, interactive objects, player abilities, and scripted events.
  • Implement and refine gameplay mechanics while ensuring they align with creative goals and technical requirements.
  • Collaborate with designers, artists, and engineers to improve content implementation and resolve gameplay issues through debugging and testing.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They focus on objective and fair application review processes.

North America

  • Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
  • Debug complex multiplayer systems, review code, and prototype gameplay systems.
  • Partner with design, art, and production to align engineering with creative vision.

Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.

$80,000–$100,000/yr
Canada

  • Prototype, implement, and iterate on gameplay systems, investigative mechanics, and narrative events using Unreal Engine 5.
  • Collaborate with design, narrative, art, and audio teams to bring interactive storytelling and player choices to life.
  • Troubleshoot gameplay and scripting issues, and estimate work to support successful milestone delivery.

Blackbird Interactive is an independent game studio focused on creative, future-driven projects across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, and it employs industry talent working on world-class IPs and original creations.

Canada

  • Create and develop real-time VFX using Unreal Engine 5 and Niagara.
  • Work with Creative Leads to author immersive VFX for a Third Person Action Shooter.
  • Collaborate with the team to problem-solve and support tools development for visual and performance targets.

Blackbird Interactive is an independent game studio developing world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, focusing on creative growth and long-term careers for top talent.

  • Drive Unreal Engine and UEFN development, writing clean code in C++, Verse, and Python.
  • Contribute to core systems improvements and build internal tools and pipelines.
  • Collaborate cross-functionally with engineers, designers, and producers in a supportive remote environment.

Disney Digital Entertainment redefines how audiences interact with The Walt Disney Company by creating a digital front door to unify its magic into an interactive universe. It is a division of Disney Entertainment with a remote team across the Nordic region focused on game engine technology.

$90,000–$105,000/yr
Canada

  • You'll collaborate with game designers to build engaging gameplay experiences for a massively multiplayer online game.
  • You'll develop and test code for new systems and augment existing systems in a live-service environment.
  • You'll participate in code reviews, document systems, and provide reliable time estimates for tasks.

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. The studio is committed to crafting immersive worlds that bring players together and deliver unforgettable gameplay.

$150,000–$250,000/yr
Global

  • Own the engine-integration framework, including Unreal and Unity SDKs, and keep them working across engine versions.
  • Own the hooking and cross-DLL machinery, including vtable, pointer-slot, and inline hooks.
  • Enable the rest of engineering by designing SDK, scripting, and reflection surfaces that are clean and maintainable.

Wand builds game customization and guidance tools that help players have more fun in their favorite games. They have over 40 million players and a team that loves games, moves fast, and cares deeply about their work.

US

  • Implement static and animated user interfaces that are intuitive and engaging.
  • Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
  • Collaborate with cross-functional teams to deliver polished, scalable UI solutions.

The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.

North America Unlimited PTO

  • Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
  • Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
  • Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.

Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.

Canada

  • Design innovative playable characters with unique combat mechanics, weapons, and abilities.
  • Collaborate with programmers, animators, and designers to deliver polished combat systems.
  • Balance character strengths and weaknesses ensuring enjoyable and competitive gameplay.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They emphasize objective and fair reviews, operating with a supportive and collaborative remote culture.

Canada

  • Collaborate with design, art, engineering, and production to implement gameplay features and technical systems across platforms.
  • Design and maintain tools, scripts, and pipelines to improve team productivity and content quality.
  • Support artists and designers across animation, materials, FX, UI, and gameplay systems while creating clear documentation.

Blackbird Interactive is a creative-fueled, independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible arrangements, fostering a collaborative culture for top talent.