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Responsibilities:

  • Work in Unreal Engine using Blueprints to design and iterate on player abilities for an online multiplayer game.
  • Implement and maintain gameplay features from concept to polish with engineering and technical partners.
  • Playtest, tune, and refine abilities that influence combat, traversal, and social interactions.

Requirements:

  • Senior-level experience designing gameplay mechanics or abilities in shipped games.
  • Technical experience with Unreal Engine including Blueprint scripting.
  • Strong understanding of combat design fundamentals and multiplayer dynamics.

Company Culture:

  • Fully distributed and remote studio across North American time zones.
  • Offers competitive salaries, stock options, flexible PTO, and comprehensive benefits.
  • Commitment to inclusivity and transparency in a collaborative environment.

Gardens Interactive

Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.

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