The ideal candidate will have a strong background in developing engaging open-world or battle royale experiences, specifically in the context of Rust-like survival games on console or PC. You will be responsible for designing, implementing, and iterating on core gameplay features, level layouts, and mission structures that enhance player immersion and retention.
Job listings
Ghost Story Games is seeking a talented Principal Technical Designer to join us on Judas. As a Principal Technical Designer, you will have the opportunity to contribute to the design, implementation, and maintenance of tools, workflows, and key game systems.
Ghost Story Games is seeking a talented Design Manager to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). As the Design Manager, your core challenge is to act as a contributor for the gameplay of Judas. You will be responsible for weaving together our dynamic narrative, deep rogue-lite mechanics, and other emergent, interconnected game systems.
As a Senior Technical Artist, you'll be part of a high performing team, creating content for Unreal Engine. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals. You will help artists with hookup support, tool creation and best practices.
Drive the development of narrative-driven content in UE5 as the Lead Mission Designer. Maintain mission script quality while balancing technical and performance constraints. Manage a team of Mission Designers and review their work and work with cross-discipline teams to craft engaging scenarios, events and missions. Mentor and manage team members through 1:1s, career development, performance reviews, goal setting, and hiring.
Turtle Rock is seeking a technically driven Lead Designer to build modular activity events that power our Mission Design team. This individual will own the vision and implementation of dynamic, replayable mission systems that form the backbone of our game. You’ll guide a team in creating a robust sandbox of emergent gameplay and collaborating across disciplines to deliver memorable, player-driven experiences.
CD PROJEKT RED is looking for a talented and passionate Senior Gameplay Designer (AI) to join our team and help us develop a new game in the Witcher Saga! You will play a crucial role in developing AI behaviors for our unique NPCs and enemies in order to provide our players with engaging, fun and challenging encounters and interactions. You will also act as a mentor and expert resource in all AI-related matters.
Shape the future of AI by leveraging your 3D modeling expertise to train large-scale language models for game development, supporting real-time asset generation and streamlining creative pipelines, involving character sculpting, hard-surface modeling, UV mapping, texturing, rigging, environment design, and asset optimization.
Design memorable locations that blend exploration, challenge and wonder. Working closely with environment artists and game designers, you will collaborate to create a rich and believable underwater world. This is a remote position on a globally distributed team.