CD PROJEKT RED

14 open remote positions

They create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members through social media, their YouTube channel and Beyond the Game Blog.

Salary Distribution 12 of 14 jobs

PTO Distribution 10 of 14 jobs

4w
Min
5w
25th
5w
Median
5w
75th
5w
Max

Benefits Overview 14 of 14 jobs

Dental (14) Medical (14) Gym Membership Reimbursement (12) Vision (12) Trainings (8) 401(k) (6) Mental health support (6) Courses (5) Lectures (5) Childcare (5) RRSP (4) Menstrual leave (4) Menstrual Leave (4) Flexible hours (3) Flexible working hours (3) Dog-friendly office (3) Mental Health Support (3) Childcare Benefits (2) Mental Healthcare (2) Life insurance (1)

Open Positions

Producer

$74,100–$123,400/yr
US 5w PTO

  • Support our leaders and cross-functional development teams in incremental delivery with frequent integration.
  • Optimize for delivering value, across the game, not just for a specific team. Look for actionable and beneficial improvements.
  • Help our teams grow, not only in size but in quality through coaching and mentoring.

$101,200–$168,300/yr
US 5w PTO

  • Work with the Lead Encounter Designer to design memorable combat encounters.
  • Adjust quests and locations by utilizing NPC setups, interactive objects, and environment to create a challenging playthrough with multiple solutions.
  • Work with Level Designers to ensure level geometry serves the needs of combat encounters.

$105,600–$174,200/yr
US 5w PTO

  • Design and implement audio using pre-recorded sound library materials and original sound materials using sound synthesis.
  • Integrate audio content info the game using Wwise, Unreal Engine tools, and in-house software.
  • Collaborate with interdisciplinary teams to ensure the audio design supports the overall project vision.

$168,200–$257,000/yr
US 5w PTO

  • Design, implement, and optimize rendering systems to support high visual fidelity.
  • Collaborate with the art and tech art teams to create efficient tools and workflows that enhance visual impact.
  • Maintain, debug, and enhance existing graphics systems to improve performance and memory usage.