Displaying 1-4 of 4 of the latest remote Houdini graphic design jobs
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That's No Moon ๐โจ๐
16 hours ago
Environment Artist, World Builder (Project Hire)
๐ฆ US $85,000 - 105,000Bring realistic natural worlds to life through environmental storytelling and shape language, with an eye for artistic and game compositions. Through tight-knit collaboration, contribute to the definition, creation and final execution of all aspects of modeling and world building for in-game and cinematic AAA content. Push the industry to new heights of realism, gameplay and storytelling!
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences.
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Insomniac ๐ค๐ค๐ค
19 hours ago
Lead Visual Effects Artist
๐๏ธ US $147,700 - 221,500 per yearResponsible for managing and developing a visual effects team. Demonstrates a mastery of industry standards and tools and has a proven understanding of production schedules and project goals, along with game performance, and technical considerations. Balances hands-on VFX creation with leadership and VFX team artist management.
Insomniac Games is an American video game developer based in Burbank, California, known for developing numerous franchises and games, including Spider-Man and Ratchet & Clank.
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Insomniac ๐ฎ๐น๏ธ๐พ
1 day ago
New Designer (Systems)
๐๏ธ US $50 - 63 per hourResponsible for developing designs for systems for an assigned project and implements these designs in the game. Creates clear and concise written technical documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Designs and develops player interactions and systems (including combat, navigation, progression, and economy) for a single player environment.
Insomniac Games is an American video game developer based in Burbank, California.
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Folks ๐จโ๐ฉโ๐งโ๐ฆ๐ฌ๐จ
24 days ago
Mid-Sr Compositing Artist
As a Mid - Senior Compositor, you will integrate CG elements, matte paintings, and live-action footage to create seamless, high-quality final shots. Reporting to the Head of 2D, you will create the final deliverable shot work on projects in accordance with the VFX supervisorโs creative direction. Youโll ensure all visuals meet FOLKS' high artistic and technical standards, working closely with the Compositing Supervisor and other departments.
Based in Montreal, Toronto, Bogotรก, Saguenay, Mumbai, Atlanta, Los Angeles, New York and Vancouver, the artists have been making visual effects for film and television.
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