Own and evolve core combat systems, enemy archetypes, and bosses, from concept to polished implementation.
Implement combat behaviours using Unreal Engine's Behaviour Trees, Animation Graphs, and Blueprints, and collaborate with programmers on technical requirements.
Balance combat with RPG progression, fine-tune animation timing, hitboxes, and frame data, and produce clear documentation for the team.
Jobgether is an AI-powered job matching platform that connects candidates with hiring companies. They emphasize a diverse and inclusive work environment, with a focus on fair and efficient recruitment processes.
Build and maintain production-quality UI systems, workflows, and tools in C++ on Unreal 5.
Directly hire, manage, and lead engineers within the UI subdiscipline, providing mentorship and career development.
Collaborate daily with a cross-disciplinary team to build new player experiences and provide technical guidance.
Sony Interactive Entertainment is the company behind the PlayStation brand, a subsidiary of Sony Group Corporation, delivering cutting-edge hardware and network services to over 100 million people. It is an entertainment leader with a proud legacy of innovation and excellence, fostering a diverse and inclusive culture.
Implement gameplay systems and mechanics in Unreal Engine C++ under guidance of senior engineers.
Create and optimize internal tools and editor extensions to empower designers and artists.
Collaborate with distributed teams across different regions to ensure technical alignment and feature implementation.
Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. They support clients across the entire game lifecycle and foster a collaborative, growth-oriented global culture.
Write high-quality, well-tested code for gameplay features and systems using C++ and Unreal Engine.
Mentor junior engineers through paired programming and code reviews to foster a collaborative culture.
Work with project managers and game teams to deliver features to players across multiple platforms.
Gamebreaking Studios is a consulting and contracting company specializing in Unreal UI and backend service engineering for games and interactive media. The team is a small, remote-first group with a culture of mentorship, transparency, and respect, working with major brands like Disney and Microsoft.
Work closely with artists and designers to define game features, implement and debug source code, and deliver high-quality functional systems.
Collaborate with engineers to iterate on game features and provide ongoing support to artists and designers.
Make educated trade-offs among scope, quality, and pace while managing workload and communicating task status.
Demiurge Studios is a game development studio with over 20 years of expertise, known for a collaborative culture and a deep respect for art. With teams across North America, they have worked on major titles like Marvel Snap and are developing their own independent games.