Developing and maintaining core technology systems on Unreal Engine for a large open-world game.
Proposing and implementing solutions for performance and scale challenges.
Collaborating across disciplines and with Epic Games to push technology forward.
We create revolutionary, story-driven RPGs that go straight to the hearts of gamers. With a team of passionate developers, we foster a collaborative and inclusive culture, offering extensive benefits and support for professional growth.
Participate in meetings with project development teams to discuss ongoing work and identify opportunities for improvement.
Contribute to the creation of prototypes and the development of new features.
Program robust systems and high-quality code to meet technical and design requirements.
Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience. They bring together hundreds of passionate talents to create unforgettable games across all platforms, fostering a close-knit, caring, and inclusive culture.
Licence existing 3D assets from archives and prepare them for AI training data.
Apply technical processing including rendering, layering, and scene variations.
Collaborate on improving AI video generation models with controllability for creators.
Prolific builds the largest pool of quality human data for AI development, used by over 35,000 developers and researchers. They focus on ethical data collection to integrate diverse human perspectives into advancing AI systems.
Drive Unreal Engine and UEFN development, writing clean code in C++, Verse, and Python.
Contribute to core systems improvements and build internal tools and pipelines.
Collaborate cross-functionally with engineers, designers, and producers in a supportive remote environment.
Disney Digital Entertainment redefines how audiences interact with The Walt Disney Company by creating a digital front door to unify its magic into an interactive universe. It is a division of Disney Entertainment with a remote team across the Nordic region focused on game engine technology.
Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
Debug complex multiplayer systems, review code, and prototype gameplay systems.
Partner with design, art, and production to align engineering with creative vision.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.
You will lead the Linux and Vulkan migration of the renderer, ensuring production quality output across all sensor configurations.
You will diagnose and fix differences between DirectX and Vulkan paths, and build regression tests for platform parity.
You will profile and optimize GPU/CPU performance on Linux, and contribute to the broader rendering roadmap.
Parallel Domain builds the platform that validates autonomous systems in high-fidelity virtual environments. They are a team of creative visionaries in a collaborative, inclusive culture that values every member.
Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.
Own the engine-integration framework, including Unreal and Unity SDKs, and keep them working across engine versions.
Own the hooking and cross-DLL machinery, including vtable, pointer-slot, and inline hooks.
Enable the rest of engineering by designing SDK, scripting, and reflection surfaces that are clean and maintainable.
Wand builds game customization and guidance tools that help players have more fun in their favorite games. They have over 40 million players and a team that loves games, moves fast, and cares deeply about their work.