Source Job

$100,000–$150,000/yr
US Unlimited PTO

  • Integrate backend services with the game client using C++.
  • Build tools that enable designers to easily work with and configure online systems.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

C++ Unreal Engine SDK

9 jobs similar to Senior Gameplay Systems Engineer

Jobs ranked by similarity.

$130,700–$174,300/yr
US

  • Create and contribute to online systems like matchmaking, gameplay, automated testing, live operations.
  • Partner with our backend services team to represent game team interests and requirements.
  • Develop code to facilitate statistical queries and implement hooks to improve data-gathering and player insights.

Visual Concepts believes that great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, they have shipped over 100 multi-sku titles to critical acclaim and commercial success.

$5,787–$9,084/mo
Europe 5w PTO

  • Designing, implementing, optimizing, and maintaining open world systems that populate the world with believable NPC behaviors.
  • Taking ownership of key open world features, ensuring scalability, performance, and quality.
  • Developing tools and debug utilities to streamline open world development.

CD PROJEKT RED creates revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on social media, YouTube channel and Beyond the Game Blog.

Canada 4w PTO

  • Collaborate with artists, designers, and gameplay developers to improve player experience.
  • Polish UI prototypes to AAA level with attention to compliance, accessibility and layout.
  • Design and implement new UI systems, and iterate on existing ones.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. They made their mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

Global 4w PTO

  • Propose, implement and own tasks and features in a timely fashion.
  • Collaborate with Designers to establish gameplay feature requirements and iterate on gameplay features.
  • Develop and maintain fun gameplay mechanics and systems.

People Can Fly is a leading independent AAA game development studio with offices around the globe. They focus on shooter games and aim to combine expertise with the creativity of forward-thinking talent to build the next generation of action games.

$131,473–$180,628/yr
North America 5w PTO

  • Architect and implement engine enhancements to meet performance and functionality requirements.
  • Identify rendering limitations in Unreal Engine and design solutions that support our visual identity and fidelity goals.
  • Optimize memory usage, GPU and CPU workloads, and rendering performance across platforms.

They create revolutionary, story-driven RPGs which go straight to the hearts of gamers. They share behind-the-scenes insights and stories direct from their team members on their social media, YouTube channel, and Beyond the Game Blog.

$150,000–$195,000/yr
US

  • Drive the architecture and implementation of functional and elegant gameplay systems
  • Bring wireframes, prototypes, and UIs to life within the game
  • Establish, share, and iterate on best practices for code architecture

Second Dinner is a game development company that created MARVEL SNAP. They pride themselves on being a talented team dedicated to making blockbuster hits.

Europe

  • Design, implement, and maintain C++ services in a microservices-based architecture.
  • Develop and debug software in Linux environments, including scripting and system-level programming.
  • Collaborate with cross-functional teams to define APIs, service contracts, and deployment strategies.

Instil is an equal opportunity employer that values diversity. They are committed to equality of opportunity for all staff and strive to make their recruitment process fair and accessible.

$145,000–$217,000/yr
US

  • Build compelling second-to-second gameplay experiences through character sandbox mechanics.
  • Lead a cross-discipline small team to build new playable characters or the core systems.
  • Work with audio, effects, and animation to make in-game gameplay affordances clear to players.

SIE is dedicated to turning creative dreams into new franchises at PlayStation. They value fun, dedication, and passion.

7w PTO

  • Design and integration of complex interface systems directly in Unreal (UMG/Slate)
  • Creation and optimization of custom shaders and materials for advanced visual effects
  • Improvement of the UI pipeline and documentation of best practices for the team

Frima cultivates creative audacity for over 20 years. They have been recognized as one of Canada's top employers in the video game industry and knows how to take care of their people.