Source Job

$145,000–$217,000/yr
US

  • Build compelling second-to-second gameplay experiences through character sandbox mechanics.
  • Lead a cross-discipline small team to build new playable characters or the core systems.
  • Work with audio, effects, and animation to make in-game gameplay affordances clear to players.

Communication

7 jobs similar to Staff Gameplay Designer

Jobs ranked by similarity.

Global 4w PTO

  • Propose, implement and own tasks and features in a timely fashion.
  • Collaborate with Designers to establish gameplay feature requirements and iterate on gameplay features.
  • Develop and maintain fun gameplay mechanics and systems.

People Can Fly is a leading independent AAA game development studio with offices around the globe. They focus on shooter games and aim to combine expertise with the creativity of forward-thinking talent to build the next generation of action games.

$108,900–$152,500/yr
US

  • Deliver systems for improved scripting, character differentiation, and seamless gameplay animation
  • Represent the player at all times, delivering satisfying, polished, and extensible game features
  • Work with designers to prototype and implement combat gameplay that incorporates multiple competitors in a highly reactive environment

Visual Concepts develops video games, and they believe that great games are made by diverse and empowered teams. They have shipped over 100 multi-sku titles and their teams are independent and entrepreneurial with studios across multiple countries.

Canada 4w PTO

  • Implement gameplay scenarios using existing toolsets to forge gameplay elements.
  • Work with programmers, game designers, artists, and animators to create essential tools and solutions.
  • Assist with prototyping and production of the technical elements for game features.

People Can Fly is a leading independent AAA game development studio with an international team of hundreds of talented individuals working globally. Founded in 2002, they've made their mark with shooter titles and continue to expand their expertise, building the next generation of action games for players worldwide.

Canada 4w PTO

  • Blocking and building levels and willingness to repeat them intensively.
  • Collaborate with the visual / meshing department to ensure that the levels are of the highest visual quality.
  • Full ownership - from paper design, through whitebox phase, scripting, iteration, debugging, optimization - to delivery.

People Can Fly is a leading independent AAA game development studio with offices in Poland, the UK, Ireland, the US, and Canada. They aim to combine expertise with creativity, building the next generation of action games.

Canada 4w PTO

  • Create, implement and maintain design elements, specialized gameplay moments, and tools.
  • Enhance mission gameplay in levels, ease integration workload, ensuring a continuous improvement approach.
  • Provide creative problem-solving, troubleshooting, debugging and mentorship assistance to team members.

People Can Fly is a leading independent AAA game development studio with a global team. They aim to combine their expertise with the creativity of the best talent in the industry to build the next generation of action games.

$130,700–$174,300/yr
US

  • Create and contribute to online systems like matchmaking, gameplay, automated testing, live operations.
  • Partner with our backend services team to represent game team interests and requirements.
  • Develop code to facilitate statistical queries and implement hooks to improve data-gathering and player insights.

Visual Concepts believes that great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, they have shipped over 100 multi-sku titles to critical acclaim and commercial success.

$150,000–$195,000/yr
US

  • Drive the architecture and implementation of functional and elegant gameplay systems
  • Bring wireframes, prototypes, and UIs to life within the game
  • Establish, share, and iterate on best practices for code architecture

Second Dinner is a game development company that created MARVEL SNAP. They pride themselves on being a talented team dedicated to making blockbuster hits.