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Responsibilities:
- Build compelling second-to-second gameplay experiences through character sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation.
- Lead a cross-discipline small team to build new playable characters or the core systems that enable the creation of future playable characters.
- Review the content across teams and disciplines, giving feedback and direction to ensure competitive readability, best in class game feel, and compelling fantasies.
Required Skills:
- Intuitive understanding of how second-to-second action games work and why people play them.
- Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment.
- Strong technical scripting skills and deep understanding of how game systems are engineered to provide robust tools for designers that optimize for meaningful player expression, designer control, and execution speed.
Preferred Experience:
- Experience as a Senior or Lead Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building combat/character systems.
- Experience hiring, training, mentoring, and managing peer and junior designers.
- Experience delegating work or ownership of an area to multi-disciplinary peers.
SIE
SIE is dedicated to turning creative dreams into new franchises at PlayStation. They value fun, dedication, and passion.