Define and champion the creative vision for a narrative-driven investigative storytelling game, ensuring cohesive and emotionally engaging player experiences.
Lead, mentor, and support the design team while collaborating closely with engineering, art, and production to align creative ambition with scope and schedule.
Contribute hands-on to writing, gameplay design, prototyping, and content development, helping unblock the team and drive key features through critical milestones.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace, offering flexible work arrangements.
Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.
Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.
Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.
Design, prototype, and foster core gameplay systems including player mechanics, world simulation, and AI.
Lead interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish.
Author design documentation and collaborate with the design team to incorporate systems into level gameplay.
Ghost Story Games is a self-publishing game development studio founded by Ken Levine, creator of System Shock 2 and BioShock, and former Irrational Games developers. The studio is a small, focused team dedicated to creating narrative-driven, immersive world-building and gameplay experiences.
Build gameplay systems and features across multiple genres for Netflix Games' cloud streaming platform and the Netflix Game Controller.
Prototype and iterate quickly using Unreal Engine 5, C++, Blueprints, and generative AI to find the fun fast.
Partner with designers, artists, and engineers to integrate features, optimize performance, and deliver reliable, maintainable code.
Netflix is a global entertainment streaming service providing TV series, documentaries, feature films, and games to over 190 countries. They employ a dream team focused on creativity and technology, with a culture that values integrity, excellence, and collaboration.
Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
Establish engineering best practices, including code review, debugging, profiling, and technical planning.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.
You will collaborate with Animation, Art, Design, and Engineering to build animation systems for Subnautica 2.
You will implement and maintain animation systems in Unreal Engine 5, including Animation Blueprints and Control Rig workflows.
You will mentor junior team members and contribute to improving workflows and pipelines.
Unknown Worlds is a game development studio known for the Subnautica series. They have a globally distributed team and foster a collaborative, creative culture.
Work collaboratively with the Lead Designer to deliver engaging, interactive stories
Implement and own cinematic sequences to help shape the narrative vision using a proprietary scripting system
Collaborate with engineers, designers and artists to identify key issues and generate high-quality solutions
Visual Concepts is a top game development studio that has shipped over 100 multi-sku titles. They are committed to artistry and technical innovation, with studios in multiple locations, offering opportunities to learn and grow with creative minds.
Collaborate with design, art, engineering, and production to implement gameplay features and technical systems across platforms.
Design and maintain tools, scripts, and pipelines to improve team productivity and content quality.
Support artists and designers across animation, materials, FX, UI, and gameplay systems while creating clear documentation.
Blackbird Interactive is a creative-fueled, independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible arrangements, fostering a collaborative culture for top talent.
Own UI implementation from wireframe through final polish across all target platforms.
Collaborate with UI/UX design, UI art, technical design, and engineering to deliver performant and accessible interfaces.
Implement responsive animations and interactive UI behavior reacting to gameplay events and player input.
Unknown Worlds develops the Subnautica franchise, creating accessible and engaging games for players worldwide. We are a globally distributed team with a commitment to hiring talented and creative people of diverse backgrounds, offering professional development and home office stipends.
Implement static and animated user interfaces that are intuitive and engaging.
Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
Collaborate with cross-functional teams to deliver polished, scalable UI solutions.
The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.