Define and champion the creative vision for a narrative-driven investigative storytelling game, ensuring cohesive and emotionally engaging player experiences.
Lead, mentor, and support the design team while collaborating closely with engineering, art, and production to align creative ambition with scope and schedule.
Contribute hands-on to writing, gameplay design, prototyping, and content development, helping unblock the team and drive key features through critical milestones.
Design, prototype, and foster core gameplay systems including player mechanics, world simulation, and AI.
Lead interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish.
Author design documentation and collaborate with the design team to incorporate systems into level gameplay.
Ghost Story Games is a self-publishing game development studio founded by Ken Levine, creator of System Shock 2 and BioShock, and former Irrational Games developers. The studio is a small, focused team dedicated to creating narrative-driven, immersive world-building and gameplay experiences.
Determine and implement technical and conceptual approaches to achieve the project's vision within production constraints.
Organize and lead regular meetings to monitor progress, anticipate risks, and verify adherence to deadlines.
Motivate, guide, and support the direct team through coaching and ongoing feedback.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms for over 20 years. The studio brings together hundreds of passionate talents in a close-knit, caring, and inclusive culture.
Work collaboratively with the Lead Designer to deliver engaging, interactive stories
Implement and own cinematic sequences to help shape the narrative vision using a proprietary scripting system
Collaborate with engineers, designers and artists to identify key issues and generate high-quality solutions
Visual Concepts is a top game development studio that has shipped over 100 multi-sku titles. They are committed to artistry and technical innovation, with studios in multiple locations, offering opportunities to learn and grow with creative minds.
Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.
Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.
Develop compelling narrative content including story arcs, quests, characters, and dialogue within an established fantasy IP.
Collaborate with cross-disciplinary teams to integrate narrative seamlessly into gameplay systems.
Own designated content from concept through production, ensuring alignment with creative direction and player experience.
Scopely is a leading video game and global interactive entertainment company, home to many beloved mobile games like MONOPOLY GO! and Pokémon GO. They are a global team of thousands of passionate game makers with a tenet-driven culture.
Define, develop, and own the overall visual direction of the game from pre-production through release.
Create and maintain art bibles, style guides, and visual targets; establish artistic standards for environments, characters, props, VFX, and lighting.
Direct external art vendors, review assets for quality, and collaborate with Creative Director, Design, Engineering, and Production teams.
BulletFarm is an independent AAA studio, a creative partnership backed by GreaterThan Group, a strategic co-owner with deep gaming industry experience and a long-term ownership model. The studio is remote-first with a small, senior team and is committed to building a diverse team.