Build gameplay systems and features across multiple genres for Netflix Games' cloud streaming platform and the Netflix Game Controller.
Prototype and iterate quickly using Unreal Engine 5, C++, Blueprints, and generative AI to find the fun fast.
Partner with designers, artists, and engineers to integrate features, optimize performance, and deliver reliable, maintainable code.
Netflix is a global entertainment streaming service providing TV series, documentaries, feature films, and games to over 190 countries. They employ a dream team focused on creativity and technology, with a culture that values integrity, excellence, and collaboration.
Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
Establish engineering best practices, including code review, debugging, profiling, and technical planning.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.
Design innovative playable characters with unique combat mechanics, weapons, and abilities.
Collaborate with programmers, animators, and designers to deliver polished combat systems.
Balance character strengths and weaknesses ensuring enjoyable and competitive gameplay.
Jobgether uses AI-powered matching to connect candidates with hiring companies. They emphasize objective and fair reviews, operating with a supportive and collaborative remote culture.
Own UI implementation from wireframe through final polish across all target platforms.
Collaborate with UI/UX design, UI art, technical design, and engineering to deliver performant and accessible interfaces.
Implement responsive animations and interactive UI behavior reacting to gameplay events and player input.
Unknown Worlds develops the Subnautica franchise, creating accessible and engaging games for players worldwide. We are a globally distributed team with a commitment to hiring talented and creative people of diverse backgrounds, offering professional development and home office stipends.
You will collaborate with Animation, Art, Design, and Engineering to build animation systems for Subnautica 2.
You will implement and maintain animation systems in Unreal Engine 5, including Animation Blueprints and Control Rig workflows.
You will mentor junior team members and contribute to improving workflows and pipelines.
Unknown Worlds is a game development studio known for the Subnautica series. They have a globally distributed team and foster a collaborative, creative culture.
Lead technical implementation of gameplay systems in Unreal Engine 5, including multiplayer architecture and networking.
Drive engineering best practices, code quality, and long-term scalability for large-scale virtual environments.
Mentor engineers and collaborate with cross-functional teams to align technical execution with project goals.
Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. Headquartered in Los Angeles, they have helped over 1,500 developers and foster a supportive culture focused on creativity and collaboration.
Design, prototype, and foster core gameplay systems including player mechanics, world simulation, and AI.
Lead interdisciplinary sub-teams to implement and balance gameplay features from initial design to final polish.
Author design documentation and collaborate with the design team to incorporate systems into level gameplay.
Ghost Story Games is a self-publishing game development studio founded by Ken Levine, creator of System Shock 2 and BioShock, and former Irrational Games developers. The studio is a small, focused team dedicated to creating narrative-driven, immersive world-building and gameplay experiences.