Source Job

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

C++ Unreal Engine Debugging Optimization

15 jobs similar to Lead Software Engineer, Original Game (Unreal Engine 5)

Jobs ranked by similarity.

$140,000–$250,000/yr
Canada Unlimited PTO

  • Build gameplay systems and features across multiple genres for Netflix Games' cloud streaming platform and the Netflix Game Controller.
  • Prototype and iterate quickly using Unreal Engine 5, C++, Blueprints, and generative AI to find the fun fast.
  • Partner with designers, artists, and engineers to integrate features, optimize performance, and deliver reliable, maintainable code.

Netflix is a global entertainment streaming service providing TV series, documentaries, feature films, and games to over 190 countries. They employ a dream team focused on creativity and technology, with a culture that values integrity, excellence, and collaboration.

Canada

  • Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
  • Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
  • Establish engineering best practices, including code review, debugging, profiling, and technical planning.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.

Global Unlimited PTO

  • Lead technical implementation of gameplay systems in Unreal Engine 5, including multiplayer architecture and networking.
  • Drive engineering best practices, code quality, and long-term scalability for large-scale virtual environments.
  • Mentor engineers and collaborate with cross-functional teams to align technical execution with project goals.

Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. Headquartered in Los Angeles, they have helped over 1,500 developers and foster a supportive culture focused on creativity and collaboration.

North America

  • Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
  • Debug complex multiplayer systems, review code, and prototype gameplay systems.
  • Partner with design, art, and production to align engineering with creative vision.

Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.

$80,000–$100,000/yr
Canada

  • Prototype, implement, and iterate on gameplay systems, investigative mechanics, and narrative events using Unreal Engine 5.
  • Collaborate with design, narrative, art, and audio teams to bring interactive storytelling and player choices to life.
  • Troubleshoot gameplay and scripting issues, and estimate work to support successful milestone delivery.

Blackbird Interactive is an independent game studio focused on creative, future-driven projects across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, and it employs industry talent working on world-class IPs and original creations.

$81,000–$137,000/yr
US

  • Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
  • Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
  • Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.

Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.

UK

  • Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.

  • Drive Unreal Engine and UEFN development, writing clean code in C++, Verse, and Python.
  • Contribute to core systems improvements and build internal tools and pipelines.
  • Collaborate cross-functionally with engineers, designers, and producers in a supportive remote environment.

Disney Digital Entertainment redefines how audiences interact with The Walt Disney Company by creating a digital front door to unify its magic into an interactive universe. It is a division of Disney Entertainment with a remote team across the Nordic region focused on game engine technology.

$80,000–$100,000/yr
Canada

  • Prototype, develop, and iterate on gameplay content, including game flow, interactive objects, player abilities, and scripted events.
  • Implement and refine gameplay mechanics while ensuring they align with creative goals and technical requirements.
  • Collaborate with designers, artists, and engineers to improve content implementation and resolve gameplay issues through debugging and testing.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They focus on objective and fair application review processes.

$140,000–$160,000/yr
Canada

  • Define and champion the creative vision for a narrative-driven investigative storytelling game, ensuring cohesive and emotionally engaging player experiences.
  • Lead, mentor, and support the design team while collaborating closely with engineering, art, and production to align creative ambition with scope and schedule.
  • Contribute hands-on to writing, gameplay design, prototyping, and content development, helping unblock the team and drive key features through critical milestones.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace, offering flexible work arrangements.

US

  • Provide technical leadership across core subsystems of the simulation platform.
  • Drive architectural decisions and champion modern engineering practices.
  • Lead delivery of complex features and safeguard long-term codebase health.

Datacor is a leading provider of software solutions for the process manufacturing industry, including ERP, CRM, and simulation tools. The company is passionate about serving customers and leveraging data as a competitive advantage, with a focus on building thoughtful, intuitive products.

US

  • Own the client automation strategy and execution for the project.
  • Act as product owner for the automation scrum team, managing backlogs and stakeholder alignment.
  • Perform hands-on engineering work including Unreal Blueprint automation and infrastructure.

Sony Interactive Entertainment develops game consoles and video games. The team is cross-discipline and focused on creating a new franchise with a fun and dedicated culture.

Global

  • You will collaborate with Animation, Art, Design, and Engineering to build animation systems for Subnautica 2.
  • You will implement and maintain animation systems in Unreal Engine 5, including Animation Blueprints and Control Rig workflows.
  • You will mentor junior team members and contribute to improving workflows and pipelines.

Unknown Worlds is a game development studio known for the Subnautica series. They have a globally distributed team and foster a collaborative, creative culture.

$90,000–$105,000/yr
Canada

  • You'll collaborate with game designers to build engaging gameplay experiences for a massively multiplayer online game.
  • You'll develop and test code for new systems and augment existing systems in a live-service environment.
  • You'll participate in code reviews, document systems, and provide reliable time estimates for tasks.

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. The studio is committed to crafting immersive worlds that bring players together and deliver unforgettable gameplay.

$150,000–$250,000/yr
Global

  • Own the engine-integration framework, including Unreal and Unity SDKs, and keep them working across engine versions.
  • Own the hooking and cross-DLL machinery, including vtable, pointer-slot, and inline hooks.
  • Enable the rest of engineering by designing SDK, scripting, and reflection surfaces that are clean and maintainable.

Wand builds game customization and guidance tools that help players have more fun in their favorite games. They have over 40 million players and a team that loves games, moves fast, and cares deeply about their work.