Source Job

  • Drive Unreal Engine and UEFN development, writing clean code in C++, Verse, and Python.
  • Contribute to core systems improvements and build internal tools and pipelines.
  • Collaborate cross-functionally with engineers, designers, and producers in a supportive remote environment.

C++ Unreal Engine Python AI Coding Tools

9 jobs similar to Core Systems Engineer

Jobs ranked by similarity.

UK

  • Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.

$140,000–$250,000/yr
Canada Unlimited PTO

  • Build gameplay systems and features across multiple genres for Netflix Games' cloud streaming platform and the Netflix Game Controller.
  • Prototype and iterate quickly using Unreal Engine 5, C++, Blueprints, and generative AI to find the fun fast.
  • Partner with designers, artists, and engineers to integrate features, optimize performance, and deliver reliable, maintainable code.

Netflix is a global entertainment streaming service providing TV series, documentaries, feature films, and games to over 190 countries. They employ a dream team focused on creativity and technology, with a culture that values integrity, excellence, and collaboration.

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.

North America

  • Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
  • Debug complex multiplayer systems, review code, and prototype gameplay systems.
  • Partner with design, art, and production to align engineering with creative vision.

Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.

Canada

  • Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
  • Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
  • Establish engineering best practices, including code review, debugging, profiling, and technical planning.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.

Global Unlimited PTO

  • Lead technical implementation of gameplay systems in Unreal Engine 5, including multiplayer architecture and networking.
  • Drive engineering best practices, code quality, and long-term scalability for large-scale virtual environments.
  • Mentor engineers and collaborate with cross-functional teams to align technical execution with project goals.

Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. Headquartered in Los Angeles, they have helped over 1,500 developers and foster a supportive culture focused on creativity and collaboration.

US

  • Own the client automation strategy and execution for the project.
  • Act as product owner for the automation scrum team, managing backlogs and stakeholder alignment.
  • Perform hands-on engineering work including Unreal Blueprint automation and infrastructure.

Sony Interactive Entertainment develops game consoles and video games. The team is cross-discipline and focused on creating a new franchise with a fun and dedicated culture.

$150,000–$250,000/yr
Global

  • Own the engine-integration framework, including Unreal and Unity SDKs, and keep them working across engine versions.
  • Own the hooking and cross-DLL machinery, including vtable, pointer-slot, and inline hooks.
  • Enable the rest of engineering by designing SDK, scripting, and reflection surfaces that are clean and maintainable.

Wand builds game customization and guidance tools that help players have more fun in their favorite games. They have over 40 million players and a team that loves games, moves fast, and cares deeply about their work.

$100,000–$120,000/yr
US

  • Expanding core AI and M&S frameworks to support new domains and use cases.
  • Integrating software with other systems and supporting varied computing environments.
  • Designing new features, implementing C++ changes, and working closely with front-end and third-party developers.

STILMAN Advanced Strategies develops software based on Linguistic Geometry, a unique AI approach for military mission planning and execution. Our small, distributed team has been developing these applications since 1999, focusing on quality and collaboration.