Source Job

North America

  • Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
  • Debug complex multiplayer systems, review code, and prototype gameplay systems.
  • Partner with design, art, and production to align engineering with creative vision.

C++ Unreal Engine Software Architecture

13 jobs similar to Lead Game Engineer

Jobs ranked by similarity.

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.

Global Unlimited PTO

  • Lead technical implementation of gameplay systems in Unreal Engine 5, including multiplayer architecture and networking.
  • Drive engineering best practices, code quality, and long-term scalability for large-scale virtual environments.
  • Mentor engineers and collaborate with cross-functional teams to align technical execution with project goals.

Xsolla is a global commerce company that provides tools and services to help video game developers fund, distribute, market, and monetize their games. Headquartered in Los Angeles, they have helped over 1,500 developers and foster a supportive culture focused on creativity and collaboration.

$90,000–$105,000/yr
Canada

  • You'll collaborate with game designers to build engaging gameplay experiences for a massively multiplayer online game.
  • You'll develop and test code for new systems and augment existing systems in a live-service environment.
  • You'll participate in code reviews, document systems, and provide reliable time estimates for tasks.

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. The studio is committed to crafting immersive worlds that bring players together and deliver unforgettable gameplay.

$140,000–$250,000/yr
Canada Unlimited PTO

  • Build gameplay systems and features across multiple genres for Netflix Games' cloud streaming platform and the Netflix Game Controller.
  • Prototype and iterate quickly using Unreal Engine 5, C++, Blueprints, and generative AI to find the fun fast.
  • Partner with designers, artists, and engineers to integrate features, optimize performance, and deliver reliable, maintainable code.

Netflix is a global entertainment streaming service providing TV series, documentaries, feature films, and games to over 190 countries. They employ a dream team focused on creativity and technology, with a culture that values integrity, excellence, and collaboration.

Canada

  • Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
  • Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
  • Establish engineering best practices, including code review, debugging, profiling, and technical planning.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.

UK

  • Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.

$52,260–$56,280/yr
Japan 3w PTO

  • Mentor and grow engineers of all levels, fostering a culture of technical excellence and continuous improvement.
  • Bridge the gap between company needs and team execution by maintaining and updating tools, talents, and skills.
  • Contribute high-quality code as an individual contributor on assigned projects.

Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. They are a cross-cultural team of passionate individuals with a friendly and honest working environment, offering countless growth opportunities.

  • Drive Unreal Engine and UEFN development, writing clean code in C++, Verse, and Python.
  • Contribute to core systems improvements and build internal tools and pipelines.
  • Collaborate cross-functionally with engineers, designers, and producers in a supportive remote environment.

Disney Digital Entertainment redefines how audiences interact with The Walt Disney Company by creating a digital front door to unify its magic into an interactive universe. It is a division of Disney Entertainment with a remote team across the Nordic region focused on game engine technology.

Canada 4w PTO

  • Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
  • Collaborate with art direction and level design to create optimized, compelling 3D environments.
  • Maintain production pipelines, provide feedback, and ensure technical consistency across assets.

People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.

US

  • Own the client automation strategy and execution for the project.
  • Act as product owner for the automation scrum team, managing backlogs and stakeholder alignment.
  • Perform hands-on engineering work including Unreal Blueprint automation and infrastructure.

Sony Interactive Entertainment develops game consoles and video games. The team is cross-discipline and focused on creating a new franchise with a fun and dedicated culture.

North America Unlimited PTO

  • Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
  • Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
  • Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.

Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.

US

  • Provide technical leadership across core subsystems of the simulation platform.
  • Drive architectural decisions and champion modern engineering practices.
  • Lead delivery of complex features and safeguard long-term codebase health.

Datacor is a leading provider of software solutions for the process manufacturing industry, including ERP, CRM, and simulation tools. The company is passionate about serving customers and leveraging data as a competitive advantage, with a focus on building thoughtful, intuitive products.

$81,000–$137,000/yr
US

  • Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
  • Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
  • Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.

Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.