Source Job

US

  • Implement static and animated user interfaces that are intuitive and engaging.
  • Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
  • Collaborate with cross-functional teams to deliver polished, scalable UI solutions.

Unreal Engine Blueprint Scripting UI/UX Design Motion Design C++

15 jobs similar to Contract Technical UI/UX Designer - Video Games

Jobs ranked by similarity.

Global

  • Own UI implementation from wireframe through final polish across all target platforms.
  • Collaborate with UI/UX design, UI art, technical design, and engineering to deliver performant and accessible interfaces.
  • Implement responsive animations and interactive UI behavior reacting to gameplay events and player input.

Unknown Worlds develops the Subnautica franchise, creating accessible and engaging games for players worldwide. We are a globally distributed team with a commitment to hiring talented and creative people of diverse backgrounds, offering professional development and home office stipends.

Global

  • Design intuitive and visually appealing game interfaces, UX flows, and interaction systems from concept to implementation.
  • Create wireframes, user flows, prototypes, and high-fidelity mockups that translate gameplay concepts into effective player experiences.
  • Develop in-game UI elements including HUDs, menus, pop-ups, icons, and other interface components.

The company is a mobile gaming studio creating engaging experiences for millions of players worldwide. It fosters a supportive, trust-driven culture that encourages autonomy, innovation, and continuous professional growth.

North America Unlimited PTO

  • Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
  • Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
  • Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.

Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.

UK 5w PTO

  • Create a range of 2D UI assets, including iconography, representations of the game world, and in-world branding to support consistent visual presentation.
  • Collaborate with UI/UX, brand, art, and engineering teams to ensure brand harmony and authenticity across the UI.
  • Maintain documentation to track the status of work in and outside the game.

Media Molecule is a Guildford-based game developer and part of the PlayStation Studios group, known for award-winning games like LittleBigPlanet, Tearaway, and Dreams. The team is creative and collaborative, working on an exciting new project.

UK

  • Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.

Global

  • Design and ship the UI/UX for AI products we build with clients, from core app flows to brand-new features.
  • Work shoulder to shoulder with engineers in fast build cycles, turning rough requirements into usable product quickly.
  • Own the full surface: information architecture, interaction design, and high-fidelity UI in Figma.

We are an AI services firm that helps companies figure out where and how to use AI. We have bootstrapped to roughly 40 people, worked with 30+ clients, and done deals with some of the largest companies, PE funds, and model providers.

Global

  • Act as a bridge between creative and technical teams, creating frameworks, tools, and workflows for innovative game systems.
  • Design, implement, and maintain technical frameworks, workflows, and production pipelines for efficient game development.
  • Provide technical guidance, documentation, and best practices to support advanced gameplay creation across disciplines.

This partner company is a fully remote game development studio focused on building exceptional gameplay experiences. They offer a collaborative, autonomous environment with a supportive culture aimed at continuous improvement.

$80,000–$100,000/yr
Canada

  • Prototype, develop, and iterate on gameplay content, including game flow, interactive objects, player abilities, and scripted events.
  • Implement and refine gameplay mechanics while ensuring they align with creative goals and technical requirements.
  • Collaborate with designers, artists, and engineers to improve content implementation and resolve gameplay issues through debugging and testing.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They focus on objective and fair application review processes.

Canada

  • Design innovative playable characters with unique combat mechanics, weapons, and abilities.
  • Collaborate with programmers, animators, and designers to deliver polished combat systems.
  • Balance character strengths and weaknesses ensuring enjoyable and competitive gameplay.

Jobgether uses AI-powered matching to connect candidates with hiring companies. They emphasize objective and fair reviews, operating with a supportive and collaborative remote culture.

$140,000–$250,000/yr
Canada Unlimited PTO

  • Build gameplay systems and features across multiple genres for Netflix Games' cloud streaming platform and the Netflix Game Controller.
  • Prototype and iterate quickly using Unreal Engine 5, C++, Blueprints, and generative AI to find the fun fast.
  • Partner with designers, artists, and engineers to integrate features, optimize performance, and deliver reliable, maintainable code.

Netflix is a global entertainment streaming service providing TV series, documentaries, feature films, and games to over 190 countries. They employ a dream team focused on creativity and technology, with a culture that values integrity, excellence, and collaboration.

$85,000–$115,000/yr
Canada

  • Act as a bridge between Art, Engineering, and the game engine, supporting artists with asset integration, debugging, and optimization.
  • Design and maintain tools, scripts, and workflows to improve artist productivity and content quality.
  • Collaborate with multiple disciplines to solve cross-disciplinary problems and produce clear documentation.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio developing world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with a flexible, forward-thinking environment where creative voices are valued and nurtured.

Canada

  • Create evidence-based, user-centered front-end designs for complex digital services.
  • Collaborate with cross-functional teams in Agile environments to deliver scalable solutions.
  • Develop UX artifacts, design systems, and accessibility-focused prototypes to improve user experiences.

$81,000–$137,000/yr
US

  • Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
  • Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
  • Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.

Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.

US

  • Own the overall aesthetic standard of the product, including typography, spatial rhythm, and component polish, to ensure a premium consumer feel.
  • Design identity-driven and personalized experiences, such as an onboarding color transition and shareable identity cards, that feel intentional and motivating.
  • Spec all animated moments and define motion standards for the full product, including screen transitions, micro-interactions, and loading states, using tools like Lottie and After Effects.

Computer World Services is a company focused on building premium consumer products with high visual standards, operating in a fast-paced startup environment. They are a small, milestone-driven team that values ownership, speed, and leveraging modern AI-assisted development tools to accelerate delivery.

US Unlimited PTO

  • Own the design and UX of Playground, creating an engaging family-friendly interface.
  • Collaborate with product and engineering teams to iterate on experiences that connect families through fun and physical activity.
  • Conduct user research and design wireframes, prototypes, and high-fidelity designs for new features.

Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion. The company is an award-winning active play system maker recognized by Fast Company, TIME, and Parents, with a growing team and a culture focused on innovation and family-friendly design.