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Role:

  • Act as a bridge between Art, Engineering, and the game engine.
  • Support artists with art-to-engine integration, debugging, and optimization.
  • Design, build, and maintain tools, scripts, and workflows.

Requirements:

  • At least 2 years of experience as a Technical Artist in Unreal Engine.
  • Strong understanding of real-time content development and game art pipelines.
  • Programming or scripting experience (e.g., C++, C#, Python).

Preferred:

  • Experience with shader development, particle systems, and performance profiling.
  • Familiarity with Perforce and real-time destruction systems like Unreal Chaos.

Blackbird Interactive

Blackbird Interactive is a creative-fueled, future-driven, independent game studio developing world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with a flexible, forward-thinking environment where creative voices are valued and nurtured.

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