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Role:
- Act as a bridge between Art, Engineering, and the game engine.
- Support artists with art-to-engine integration, debugging, and optimization.
- Design, build, and maintain tools, scripts, and workflows.
Requirements:
- At least 2 years of experience as a Technical Artist in Unreal Engine.
- Strong understanding of real-time content development and game art pipelines.
- Programming or scripting experience (e.g., C++, C#, Python).
Preferred:
- Experience with shader development, particle systems, and performance profiling.
- Familiarity with Perforce and real-time destruction systems like Unreal Chaos.
Blackbird Interactive
Blackbird Interactive is a creative-fueled, future-driven, independent game studio developing world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with a flexible, forward-thinking environment where creative voices are valued and nurtured.