Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.
Prototype, implement, and iterate on gameplay systems, investigative mechanics, and narrative events using Unreal Engine 5.
Collaborate with design, narrative, art, and audio teams to bring interactive storytelling and player choices to life.
Troubleshoot gameplay and scripting issues, and estimate work to support successful milestone delivery.
Blackbird Interactive is an independent game studio focused on creative, future-driven projects across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements, and it employs industry talent working on world-class IPs and original creations.
Collaborate with design, art, engineering, and production to implement gameplay features and technical systems across platforms.
Design and maintain tools, scripts, and pipelines to improve team productivity and content quality.
Support artists and designers across animation, materials, FX, UI, and gameplay systems while creating clear documentation.
Blackbird Interactive is a creative-fueled, independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible arrangements, fostering a collaborative culture for top talent.
Implement static and animated user interfaces that are intuitive and engaging.
Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
Collaborate with cross-functional teams to deliver polished, scalable UI solutions.
The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.
Work across disciplines to build, refactor, and maintain robust AI features using Unreal Engine 5.
Partner with design and content teams to prototype and implement AI behaviors for enemies, NPCs, and managed characters.
Establish engineering best practices, including code review, debugging, profiling, and technical planning.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible work arrangements and hires talent legally eligible to work in Canada.
Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.
Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.
Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
Collaborate with art direction and level design to create optimized, compelling 3D environments.
Maintain production pipelines, provide feedback, and ensure technical consistency across assets.
People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.
You will lead the Linux and Vulkan migration of the renderer, ensuring production quality output across all sensor configurations.
You will diagnose and fix differences between DirectX and Vulkan paths, and build regression tests for platform parity.
You will profile and optimize GPU/CPU performance on Linux, and contribute to the broader rendering roadmap.
Parallel Domain builds the platform that validates autonomous systems in high-fidelity virtual environments. They are a team of creative visionaries in a collaborative, inclusive culture that values every member.
Contribute to feature films, episodic series, advertising, animation, and immersive experiences for leading studios.
Work alongside experienced artists in a creative, collaborative environment on flexible freelance projects.
Join a network that connects you to world-class productions as opportunities arise.
Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential. The independent, Oscar-winning company boasts close to 900 artists working from studios in Montreal, Quebec City, Toronto, Los Angeles, and Paris.
Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
Self-manage timeboxes, improve animation pipelines, and mentor junior team members.
Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.
Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
Debug complex multiplayer systems, review code, and prototype gameplay systems.
Partner with design, art, and production to align engineering with creative vision.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.
Create highly photorealistic product renderings, illustrations, and animations for keynote presentations and marketing campaigns.
Prepare complex CAD-derived geometry through tessellation, topology cleanup, and mesh optimization in Blender.
Build physically accurate materials, studio-quality lighting, and composite imagery using Adobe Photoshop and After Effects.
Skydio is the leading US drone company and world leader in autonomous flight, enabling diverse users from utility inspectors to first responders. The company combines deep expertise in AI, hardware, and software product development with operational excellence.
Own end-to-end UX for an upcoming title, from player journeys to information architecture.
Design and ship high-quality UI/UX in Unreal Engine 5, partnering with UI Engineering.
Set the craft bar by building UX/UI standards and mentoring other designers.
Believer is a global games company headquartered in Los Angeles, creating and serving games like Words With Friends, League of Legends, Destiny, and Apex Legends. With a diverse team of Believers worldwide, the culture centers on a deep love for players and putting them at the heart of everything we do.