The Animator is responsible for creating high-quality animations of 3D characters, weapons, vehicles, and cameras for both gameplay and cinematic sequences. Responsibilities include creating gameplay and cinematic animations using hand key animation and motion capture data. The animator will manipulate motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data.
Job listings
The Crowds Animator is a crucial role in the Crowds Department, crafting animation that will be propagated throughout crowd elements in shots small and large. Animation is to be done on a variety of characters depending on project needs. A Crowds Animator needs to have a keen sense of performance that both stands out in quality and grasps the interactions necessary when duplicated into large groups.
In this contract role, you will be responsible for creating rigs for heroes, enemies, weapons, vehicles, and props, and supporting Art and Animation teams with scripts and tools. Contributes to the design, implementation, and maintenance of the character rigging pipeline.
Create body and facial animations using motion capture data and keyframe animation. Animate characters, cameras and props in cutscenes to deliver high impact moments and collaborate with other members of the animation team to create consistent work and share inspiration.