Remote Animation Jobs

Job listings

  • Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
  • Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
  • Self-manage timeboxes, improve animation pipelines, and mentor junior team members.

Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.

$89,752–$130,000/yr

  • Work closely with the CG Supervisor and Lead Lighter to achieve visual targets and address lighting notes.
  • Optimize shots for rendering, troubleshoot creative and technical issues, and take shots to completion.
  • Collaborate with other departments for timely integration of elements and manage shot load to meet deadlines.

DreamWorks Animation is a world-leading producer of high-quality, award-winning animated films and series, reaching consumers globally. The company values transparency and trust, and is a community of passionate artists, technologists, and creators.

  • Design 2D effects, both hand-drawn and digitally composited, to enhance character performance and cinematic quality.
  • Collaborate with the Production Designer and Visual Development team to develop magical effects.
  • Maintain consistency in effects style and timing across sequences, applying core animation principles.

Skydance Animation is a division of Skydance Media that produces animated feature films. They are known for their creative and collaborative culture, with a focus on artistic excellence.

  • Create high-quality animations for characters, symbols, environments, UI, and visual effects across gaming projects.
  • Manage the complete animation workflow from concept development to final production-ready assets.
  • Collaborate with cross-functional teams to define and maintain a consistent animation style aligned with artistic vision.

A creative studio specializing in gaming experiences, creating high-quality animations for interactive products. The team fosters a collaborative culture with opportunities for professional growth and creative ownership.

$74,000–$95,000/yr
Unlimited PTO

  • Concept and design high-performing static and motion creative for paid digital campaigns across platforms like Meta, Instagram, and TikTok.
  • Partner with creative strategists and account teams to translate strategy into compelling visual assets.
  • Maintain brand consistency and optimize creative assets based on performance insights and feedback.

Wpromote is a digital marketing agency that helps brands grow through performance-driven creative and media strategies. The company is recognized as a Best Place to Work by Ad Age and Glassdoor, and fosters a remote-first, inclusive culture with a strong focus on work-life balance.

Unlimited PTO

  • Design and animate character mascots and hero-section animations using Rive state machines.
  • Run a daily production pipeline for new offer animations across segments.
  • Partner with dev and design teams to ensure seamless integration and art pipeline.

Ruby Labs creates and operates innovative consumer products across health, education, and entertainment industries. We are a remote-first company with a fast-paced, ambitious culture, looking for driven individuals.

  • You will collaborate with Animation, Art, Design, and Engineering to build animation systems for Subnautica 2.
  • You will implement and maintain animation systems in Unreal Engine 5, including Animation Blueprints and Control Rig workflows.
  • You will mentor junior team members and contribute to improving workflows and pipelines.

Unknown Worlds is a game development studio known for the Subnautica series. They have a globally distributed team and foster a collaborative, creative culture.

10w PTO

  • Contribute to animation design by proposing creative solutions tailored to project needs while adhering to constraints.
  • Identify creative and technical issues and propose solutions, ensuring quality and optimization of 3D animation practices.
  • Collaborate closely with lead animators and other departments to ensure seamless integration of animations.

Frima is a video game development studio based in Quebec City and Montreal, creating unforgettable games across all platforms for over 20 years. The studio brings together hundreds of passionate talents and offers a caring, inclusive culture with flexible work arrangements.