Technical Animator

Frima

Benefits

7w PTO

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Responsibilities:

  • Develop, test, and maintain animation systems in collaboration with animators and game programmers.
  • Provide technical support for animation tools and the game editor, and assist in creating technical tools for DCC and game engines.
  • Integrate animations into the game engine and ensure they function properly, collaborating with animators to meet constraints.

Qualifications:

  • Bachelor’s degree in arts, multimedia, 3D, or equivalent, with at least five years of relevant experience in the video game industry.
  • Advanced proficiency in Maya, including constraint systems, deformers, and expressions, and excellent knowledge of Advanced Skeleton.
  • Hands-on experience with Unity (Mecanim, Playables) and Unreal Engine, including in-depth mastery of Animation Blueprints and Anim Tree structures.

Benefits:

  • 4.5 days of work per week, year-round (Friday pm off), with up to 7 weeks vacation per year plus sick days and personal days.
  • Complete group insurance from day one and a contribution to your RRSP, plus a $400 allowance for ergonomic equipment.
  • Access to chair massages, fresh fruit and snacks, gym, sports activities, and regular project presentations.

Frima

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.

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