Remote Animation Jobs โ€ข Maya

7 results

Job listings

Senior Gameplay Animator (Contract)

Google Chrome Microsoft Edge Apple Safari Mozilla Firefox ๐Ÿ’ป๐Ÿ–ฅ๏ธ๐ŸŽ

In this role, youโ€™ll collaborate closely with Gameplay Designers, Programmers, and Technical Animators to create lifelike and immersive animations for human enemies (NPCs). Youโ€™ll be responsible for planning and crafting animation sets that bring our NPCs to life, enhancing gameplay and aligning with the gameโ€™s overall vision. If youโ€™re passionate about games and excited to contribute to a dynamic, creative environment alongside industry veterans, weโ€™d love to hear from you!

Gameplay Animator

CD PROJEKT RED ๐ŸŽฎ๐Ÿ•น๏ธ๐Ÿ‘พ
Europe 4w PTO

CD PROJEKT RED is looking for a Gameplay Animator to join our team working on Project Sirius - an original video game combining beloved aspects of The Witcher world with immersive multiplayer gameplay. The Gameplay Animator will have a solid understanding of current AAA-quality animation techniques and software, and use these skills to bring to life the characters and monsters that populate the game world. They are expected to maintain quality and artistic consistency as defined by the Art Director.

Animator

PlayStation ๐ŸŽฎ๐Ÿ•น๏ธ๐Ÿ‘พ

Looking for 3+ contractors at mid and senior level. Adapt to multiple processes, workflows, toolsets, and styles for keyframe and motion capture production. Create AAA quality animation according to the direction of supervisors and leads while adhering to metric and schedule. Effectively communicate with supervisors, management, production, and staff daily.

Animator

Insomniac ๐Ÿ‘ฝ๐Ÿ‘ฝ๐Ÿ‘ฝ
$160,000โ€“$160,000
USD/year

The Animator is responsible for creating high-quality animations of 3D characters, weapons, vehicles, and cameras for both gameplay and cinematic sequences. Responsibilities include creating gameplay and cinematic animations using hand key animation and motion capture data. The animator will manipulate motion capture data within Maya and Motion Builder to achieve desired performance while maintaining the integrity of the base mocap data.

Crowds Animator

DreamWorks Animation โœจ๐ŸŽฌ๐ŸŽฅ
$78,312โ€“$95,000
USD/year

The Crowds Animator is a crucial role in the Crowds Department, crafting animation that will be propagated throughout crowd elements in shots small and large. Animation is to be done on a variety of characters depending on project needs. A Crowds Animator needs to have a keen sense of performance that both stands out in quality and grasps the interactions necessary when duplicated into large groups.

Senior Character TD

Insomniac ๐Ÿ‘ฝ๐Ÿ‘ฝ๐Ÿ‘ฝ
$75โ€“$87
USD/year

In this contract role, you will be responsible for creating rigs for heroes, enemies, weapons, vehicles, and props, and supporting Art and Animation teams with scripts and tools. Contributes to the design, implementation, and maintenance of the character rigging pipeline.