Remote Animation Jobs · Unity

Job listings

  • Create high-quality 2D animations for slot and social casino features, including symbols, UI elements, and celebration moments.
  • Implement and polish animations directly in Unity, refining timing, readability, and responsiveness.
  • Collaborate with Art Director, UI Artists, and Game Designers to deliver polished in-game features.

SD Solutions is a global staffing company that connects talent with innovative gaming clients. They operate worldwide and focus on providing specialized recruitment services.

7w PTO

  • Develop, test, and maintain animation systems in collaboration with animators and game programmers.
  • Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
  • Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.

  • Licence existing works from your personal or studio archives for a flat fee
  • Perform technical processing including rendering, layering, and preparing files to Prolific's specifications
  • In some cases, make variations to scenes and re-render as needed

Prolific is building the world's largest pool of quality human data for AI developers, researchers, and organizations. With over 35,000 clients and a global network of participants, it offers flexible, remote opportunities to shape the future of AI.

  • Own the creation of high-quality keyframed gameplay animations in Blender for player movement, traversal, and combat.
  • Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
  • Collaborate closely with game designers and engineers to ensure responsive and readable gameplay feel.

Scape is a Swedish game studio developing a multiplayer climbing game where 100 players share one server. The team of about 30 people includes senior members from studios like Arrowhead, Avalanche, and Ubisoft, with a collaborative and autonomous culture.