Own the creation of high-quality keyframed gameplay animations in Blender for player movement, traversal, and combat.
Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
Collaborate closely with game designers and engineers to ensure responsive and readable gameplay feel.
Scape is a Swedish game studio developing a multiplayer climbing game where 100 players share one server. The team of about 30 people includes senior members from studios like Arrowhead, Avalanche, and Ubisoft, with a collaborative and autonomous culture.
Own and improve the technical art pipeline in Unity, building efficient workflows for asset preparation, import, and optimization.
Create tools and automated solutions to reduce repetitive work, while establishing technical standards for assets, shaders, and UI implementation.
Profile and optimize content for mobile performance, memory, and rendering, and collaborate closely with art, design, and development teams.
A publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. They have a portfolio of nine core titles played by millions of users daily across global markets.
Design complete UI solutions for game features, from UX structure to final polished visual execution.
Create premium game UI assets with strong typography, materials, and visual hierarchy.
Collaborate closely with Art Director, Game Designers, and Development teams to ensure top-quality visual execution.
They are a publicly traded developer and publisher of free-to-play social casino and casual games for mobile and web. Their portfolio of nine core titles is played by millions of users daily across global markets.
Develop, test, and maintain animation systems in collaboration with animators and game programmers.
Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.
Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
Self-manage timeboxes, improve animation pipelines, and mentor junior team members.
Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.
Design diverse characters and props for a 2D production.
Work efficiently within the established workflow and meet deadlines.
Collaborate with the design team and take direction from leads.
Atomic Cartoons is an award-winning animation studio that develops and produces high-end animated content for major brands and original productions. The company is known for its artist-driven culture, B Corp certification, and teams in Vancouver, Ottawa, and Los Angeles.
Create 3D animations for characters and mechanisms using Maya, 3D Max, or similar software.
Work with rigging and animation in both 2D and 3D for diverse game projects.
Collaborate remotely with the team and contribute to a portfolio of mobile hypercasuals to PC games.
Arrible develops games from scratch, including in-house game design, architecture, and art. The team works remotely with a friendly culture built on trust, no micromanagement, and quarterly corporate events.
Create high-quality 3D animations for marketing campaigns, product showcases, and brand storytelling, ensuring consistency in visual style and brand identity.
Collaborate with creative, marketing, and product teams to develop compelling visual narratives and contribute to concept development and storyboarding.
Manage the end-to-end 3D production pipeline, including modeling, rigging, animation, lighting, rendering, compositing, and post-production.
BJAK is a mobile-first insurance platform that started in 2019, now expanding into spending, saving, investing, and more. With over 20 nationalities across offices and remote teams, they seek passionate individuals who love building next-generation products.
Implement core and meta-game interfaces in Unity, building responsive screens and scalable UI architecture.
Create UI animations and optimize performance for mobile devices using tools like DOTween, Timeline, and Unity's Particle System.
Refactor legacy UI, create UI documentation, and write simple C# scripts as needed.
HyperHug is an international game development studio specializing in the shooter genre. The team works remotely from around the world, fostering a collaborative and creative culture.