Source Job

Europe

  • Own and improve the technical art pipeline in Unity, building efficient workflows for asset preparation, import, and optimization.
  • Create tools and automated solutions to reduce repetitive work, while establishing technical standards for assets, shaders, and UI implementation.
  • Profile and optimize content for mobile performance, memory, and rendering, and collaborate closely with art, design, and development teams.

Unity Scripting Optimization

7 jobs similar to Senior Technical Artist

Jobs ranked by similarity.

Pakistan

  • Maintain and extend a large, live 3D mobile game with active release cadence.
  • Own the Unity client end-to-end, including builds, releases, and IAP flows.
  • Optimize performance and memory on low-end Android devices and improve content delivery pipeline.

We are a product engineering studio that builds and scales digital products. Our distributed team of engineers works with established clients in a collaborative, async culture.

Global

  • Implement core and meta-game interfaces in Unity, building responsive screens and scalable UI architecture.
  • Create UI animations and optimize performance for mobile devices using tools like DOTween, Timeline, and Unity's Particle System.
  • Refactor legacy UI, create UI documentation, and write simple C# scripts as needed.

HyperHug is an international game development studio specializing in the shooter genre. The team works remotely from around the world, fostering a collaborative and creative culture.

Canada

  • Collaborate with design, art, engineering, and production to implement gameplay features and technical systems across platforms.
  • Design and maintain tools, scripts, and pipelines to improve team productivity and content quality.
  • Support artists and designers across animation, materials, FX, UI, and gameplay systems while creating clear documentation.

Blackbird Interactive is a creative-fueled, independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible arrangements, fostering a collaborative culture for top talent.

Europe

  • Engage in hands-on coding, creating innovative features played by millions of users.
  • Manage the development cycle, identifying engineering tasks and processes to execute the roadmap.
  • Provide technical leadership and partner with the General Manager on team structure and recruitment.

Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, it is the #3 mobile publisher worldwide, fostering a creative and collaborative culture.

US 4w PTO

  • Develop and maintain complex mobile UI features for production applications using Unity, including animations, adaptive layouts, and payment flows.
  • Design and evolve UI architecture with dependency injection (Zenject) and manage remote content with Addressables for scalable mobile experiences.
  • Optimize performance, ensure software quality through automated testing, and collaborate with cross-functional teams to deliver polished educational apps.

The company develops engaging mobile applications that support early learning for children and families worldwide. It is a globally recognized product with a collaborative environment and strong opportunities for growth.

Quebec 7w PTO

  • Develop, test, and maintain animation systems in collaboration with animators and game programmers.
  • Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
  • Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.

Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.

Global

  • Develop and maintain features in our Unity (C#) game, including gameplay, UI, and build pipelines.
  • Manage iOS and Android releases with SDK updates and third-party integrations.
  • Investigate and resolve bugs, supporting backend and cloud services as needed.

We build mobile learning games for families and schools, including a 3D vocabulary game. We are a fully distributed team with a collaborative culture focused on professional growth.