Source Job

US

  • Create high-quality gameplay animation and implement it in Unreal Engine, collaborating with design to craft compelling player experiences.
  • Assume ownership of broad character animation deliverables including locomotion, abilities, and interactions.
  • Mentor other animators on style and implementation, and document workflows to maintain quality bars.

Maya Unreal Engine Problem-solving

3 jobs similar to Staff Gameplay Animator

Jobs ranked by similarity.

Global

  • Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
  • Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
  • Self-manage timeboxes, improve animation pipelines, and mentor junior team members.

Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.

Europe

  • Own the creation of high-quality keyframed gameplay animations in Blender for player movement, traversal, and combat.
  • Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
  • Collaborate closely with game designers and engineers to ensure responsive and readable gameplay feel.

Scape is a Swedish game studio developing a multiplayer climbing game where 100 players share one server. The team of about 30 people includes senior members from studios like Arrowhead, Avalanche, and Ubisoft, with a collaborative and autonomous culture.

Global 5w PTO

  • Create 3D animations for characters and mechanisms using Maya, 3D Max, or similar software.
  • Work with rigging and animation in both 2D and 3D for diverse game projects.
  • Collaborate remotely with the team and contribute to a portfolio of mobile hypercasuals to PC games.

Arrible develops games from scratch, including in-house game design, architecture, and art. The team works remotely with a friendly culture built on trust, no micromanagement, and quarterly corporate events.