Create animations that meet aesthetic and technical requirements for Subnautica 2, setting a high visual bar.
Collaborate with animation lead, technical art, design, and narrative to ensure responsive and expressive characters.
Self-manage timeboxes, improve animation pipelines, and mentor junior team members.
Unknown Worlds is a game development studio known for creating the Subnautica series. They are a globally distributed remote team that values creativity, diversity, and innovation.
Own the creation of high-quality keyframed gameplay animations in Blender for player movement, traversal, and combat.
Implement and iterate on animations in Unity, including controllers, blend trees, and state machines.
Collaborate closely with game designers and engineers to ensure responsive and readable gameplay feel.
Scape is a Swedish game studio developing a multiplayer climbing game where 100 players share one server. The team of about 30 people includes senior members from studios like Arrowhead, Avalanche, and Ubisoft, with a collaborative and autonomous culture.
Create 3D animations for characters and mechanisms using Maya, 3D Max, or similar software.
Work with rigging and animation in both 2D and 3D for diverse game projects.
Collaborate remotely with the team and contribute to a portfolio of mobile hypercasuals to PC games.
Arrible develops games from scratch, including in-house game design, architecture, and art. The team works remotely with a friendly culture built on trust, no micromanagement, and quarterly corporate events.