Collaborate with content teams to design, implement, and maintain industry-leading gameplay experiences with a focus on enemy, boss, and ally behaviors.
Act as a subject matter expert on enemy and boss teams, mentoring junior staff through code reviews and special interest groups.
Architect scalable systems, estimate assigned work, and proactively communicate task status across teams.
You'll collaborate with game designers to build engaging gameplay experiences for a massively multiplayer online game.
You'll develop and test code for new systems and augment existing systems in a live-service environment.
You'll participate in code reviews, document systems, and provide reliable time estimates for tasks.
Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. The studio is committed to crafting immersive worlds that bring players together and deliver unforgettable gameplay.
Develop high-performance C++ systems for real-time rendering and graphics pipelines.
Profile and optimize GPU/CPU performance across a wide range of devices, especially mobile.
Mentor team members and contribute to best practices in graphics and engine development.
thatgamecompany is a game development studio focused on creating high-quality social gaming experiences like Sky: Children of the Light. The company fosters a collaborative and inclusive culture, with a team of talented engineers, artists, and designers dedicated to pushing the boundaries of mobile and console gaming.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.
Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
Debug complex multiplayer systems, review code, and prototype gameplay systems.
Partner with design, art, and production to align engineering with creative vision.
Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.
Design, implement, and optimize robust network features for a proprietary AAA game engine.
Focus on multiplayer server architecture, particularly listen mode game servers, for low-latency performance.
Ensure efficient networking technology to support innovative and engaging player experiences.
Atomic Theory is a multinational team of AAA veterans from studios like Blizzard, PUBG, Epic, and Unity, focused on delivering player-centric, high-quality game experiences. With offices in Albany, NY; Austin, TX; and Cardiff, UK, they are dedicated to helping studios navigate development challenges and foster a culture of diversity and collaboration.
Developing and maintaining core technology systems on Unreal Engine for a large open-world game.
Proposing and implementing solutions for performance and scale challenges.
Collaborating across disciplines and with Epic Games to push technology forward.
We create revolutionary, story-driven RPGs that go straight to the hearts of gamers. With a team of passionate developers, we foster a collaborative and inclusive culture, offering extensive benefits and support for professional growth.