Source Job

$5,925–$9,250/mo
Europe 4w PTO

  • Developing and maintaining core technology systems on Unreal Engine for a large open-world game.
  • Proposing and implementing solutions for performance and scale challenges.
  • Collaborating across disciplines and with Epic Games to push technology forward.

C++ Unreal Engine System Architecture Debugging

11 jobs similar to Senior Engineer, Core

Jobs ranked by similarity.

$150,000–$220,000/yr
US Canada

  • Develop high-performance C++ systems for real-time rendering and graphics pipelines.
  • Profile and optimize GPU/CPU performance across a wide range of devices, especially mobile.
  • Mentor team members and contribute to best practices in graphics and engine development.

thatgamecompany is a game development studio focused on creating high-quality social gaming experiences like Sky: Children of the Light. The company fosters a collaborative and inclusive culture, with a team of talented engineers, artists, and designers dedicated to pushing the boundaries of mobile and console gaming.

7w PTO

  • Participate in meetings with project development teams to discuss ongoing work and identify opportunities for improvement.
  • Contribute to the creation of prototypes and the development of new features.
  • Program robust systems and high-quality code to meet technical and design requirements.

Frima is a video game development studio based in Quebec City and Montreal with over 20 years of experience. They bring together hundreds of passionate talents to create unforgettable games across all platforms, fostering a close-knit, caring, and inclusive culture.

  • Drive Unreal Engine and UEFN development, writing clean code in C++, Verse, and Python.
  • Contribute to core systems improvements and build internal tools and pipelines.
  • Collaborate cross-functionally with engineers, designers, and producers in a supportive remote environment.

Disney Digital Entertainment redefines how audiences interact with The Walt Disney Company by creating a digital front door to unify its magic into an interactive universe. It is a division of Disney Entertainment with a remote team across the Nordic region focused on game engine technology.

Europe Canada

  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to turn game ideas into responsive, polished player experiences.
  • Make architectural decisions that support performance, maintainability, and future live-service needs.

We are building a mobile adventure game in Unreal Engine 5, backed by Supercell. We are a small, early-stage team with a lean, high-trust culture.

Canada

  • Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
  • Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.

North America

  • Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
  • Debug complex multiplayer systems, review code, and prototype gameplay systems.
  • Partner with design, art, and production to align engineering with creative vision.

Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.

$90,000–$105,000/yr
Canada

  • You'll collaborate with game designers to build engaging gameplay experiences for a massively multiplayer online game.
  • You'll develop and test code for new systems and augment existing systems in a live-service environment.
  • You'll participate in code reviews, document systems, and provide reliable time estimates for tasks.

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. The studio is committed to crafting immersive worlds that bring players together and deliver unforgettable gameplay.

$100,000–$120,000/yr
US

  • Expanding core AI and M&S frameworks to support new domains and use cases.
  • Integrating software with other systems and supporting varied computing environments.
  • Designing new features, implementing C++ changes, and working closely with front-end and third-party developers.

STILMAN Advanced Strategies develops software based on Linguistic Geometry, a unique AI approach for military mission planning and execution. Our small, distributed team has been developing these applications since 1999, focusing on quality and collaboration.

$150,000–$250,000/yr
Global

  • Own the engine-integration framework, including Unreal and Unity SDKs, and keep them working across engine versions.
  • Own the hooking and cross-DLL machinery, including vtable, pointer-slot, and inline hooks.
  • Enable the rest of engineering by designing SDK, scripting, and reflection surfaces that are clean and maintainable.

Wand builds game customization and guidance tools that help players have more fun in their favorite games. They have over 40 million players and a team that loves games, moves fast, and cares deeply about their work.

Europe Africa Middle East

  • Collaborate closely with the team on C++ development, with flexibility to work remotely.
  • Ship features when you think they are ready, with no time pressure.
  • Work with a brilliant team that values work-life balance and thoughtful engineering.

think-cell develops productivity software used by over 1.3 million users across 35,000 companies. They are a diverse team of over 220 people with offices worldwide, committed to innovation and excellence.