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Key Responsibilities:

  • Develop high-performance C++ systems for proprietary game engine with focus on real-time rendering.
  • Design, implement, and maintain rendering features, core engine components, and graphics pipelines.
  • Profile and optimize GPU and CPU performance across a wide range of devices.

Qualifications:

  • Expert-level C++ with deep knowledge of performance tuning, multi-threading, and low-level engine systems.
  • Experience shipping large-scale 3D games across multiple platforms and using Vulkan and Metal.
  • At least 6 years of game industry experience.

Benefits:

  • Paid Time Off, Holidays, and Two Weeks Winter Break.
  • Medical, dental, and vision coverage from day one for employees and dependents.
  • 401(k) with company match, wellness stipend, and mental health resources.

thatgamecompany

thatgamecompany is a game development studio focused on creating high-quality social gaming experiences like Sky: Children of the Light. The company fosters a collaborative and inclusive culture, with a team of talented engineers, artists, and designers dedicated to pushing the boundaries of mobile and console gaming.

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