Source Job

$150,000–$220,000/yr
US Canada

  • Develop high-performance C++ systems for real-time rendering and graphics pipelines.
  • Profile and optimize GPU/CPU performance across a wide range of devices, especially mobile.
  • Mentor team members and contribute to best practices in graphics and engine development.

C++ Multi-threading

11 jobs similar to Senior/Principal Graphics Engineer

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$90,000–$105,000/yr
Canada

  • You'll collaborate with game designers to build engaging gameplay experiences for a massively multiplayer online game.
  • You'll develop and test code for new systems and augment existing systems in a live-service environment.
  • You'll participate in code reviews, document systems, and provide reliable time estimates for tasks.

Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. The studio is committed to crafting immersive worlds that bring players together and deliver unforgettable gameplay.

$155,000–$175,000/yr
North America Unlimited PTO

  • You will lead the Linux and Vulkan migration of the renderer, ensuring production quality output across all sensor configurations.
  • You will diagnose and fix differences between DirectX and Vulkan paths, and build regression tests for platform parity.
  • You will profile and optimize GPU/CPU performance on Linux, and contribute to the broader rendering roadmap.

Parallel Domain builds the platform that validates autonomous systems in high-fidelity virtual environments. They are a team of creative visionaries in a collaborative, inclusive culture that values every member.

UK

  • Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
  • Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.

We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.

North America

  • Manage, mentor, and grow a team of game engineers, setting goals and refining team processes.
  • Debug complex multiplayer systems, review code, and prototype gameplay systems.
  • Partner with design, art, and production to align engineering with creative vision.

Gardens Interactive is a fully distributed game studio building multiplayer fantasy adventures centered on connection and emergent stories. Founded by creators behind titles like Journey and Baldur's Gate 3, they foster a collaborative, high-trust culture with a lean team focused on curiosity and mutual support.

Canada

  • Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
  • Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
  • Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.

Europe Canada

  • Build and own game features in Unreal Engine using C++ and Blueprint, from early implementation through iteration and polish.
  • Work closely with design to turn game ideas into responsive, polished player experiences.
  • Make architectural decisions that support performance, maintainability, and future live-service needs.

We are building a mobile adventure game in Unreal Engine 5, backed by Supercell. We are a small, early-stage team with a lean, high-trust culture.

Canada

  • Improve the architecture, stability, and performance of the core Gecko accessibility engine.
  • Debug and fix multi-process, multi-threaded code and OS-specific issues.
  • Collaborate with cross-functional teams to identify and remediate accessibility issues and influence web standards.

Mozilla Corporation is a non-profit-backed technology company that has shaped the internet over the last 25 years, making pioneering brands like Firefox. With over 225 million monthly users, we focus on AI, social media, and security, operating as a mission-driven open-source organization without shareholders.

Germany Unlimited PTO

  • Design and optimize video processing pipelines for encoding, decoding, and rendering across multiple platforms.
  • Build cross-platform rendering infrastructure using modern graphics and GPU-accelerated frameworks.
  • Integrate native video capabilities with web and mobile applications, including iOS platform support.

The company powers advanced video creation and rendering across web and native platforms. The team values craftsmanship, performance, and maintainable code in a collaborative, remote environment.

Canada

  • Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
  • Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
  • Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.

Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.

Europe

  • Develop and optimize low-level kernels, runtime components, and system software for high-performance AI inference workloads.
  • Improve inference engine performance across GPU platforms by identifying bottlenecks and implementing advanced optimization techniques.
  • Profile, debug, and resolve system-level and hardware-level performance issues across CPU and GPU environments.

This position is listed on behalf of a partner company building cutting-edge AI infrastructure for large-scale inference platforms. They operate in a highly technical, international, and innovation-driven environment where engineering excellence and ownership are valued.

Canada 4w PTO

  • Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
  • Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
  • Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.

People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.