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Job Description:

  • Create high-quality lighting schemes for scenes, levels, and cinematics.
  • Collaborate with leads and other artists to maintain artistic direction.
  • Balance visual quality with performance requirements.

Qualifications:

  • 3+ years in AAA game development with Unreal Engine experience.
  • Strong portfolio showcasing world and local lighting.
  • Solid understanding of traditional art skills and PBR workflows.

Benefits:

  • 100% paid benefit package including medical and dental.
  • 4% RRSP matching, 20 paid vacation days, and 5 sick days.
  • Free virtual health and mental wellbeing sessions.

People Can Fly

People Can Fly is an independent AAA game development studio known for shooter titles like Painkiller and Gears of War: Judgment. With hundreds of employees worldwide, they foster a creative and collaborative culture focused on pushing boundaries in Unreal Engine development.

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