Create high-quality lighting schemes for scenes, levels, and cinematics in Unreal Engine, ensuring alignment with artistic direction and narrative goals.
Collaborate with leads and cross-disciplinary teams to integrate lighting, maintain visual quality, and meet performance requirements.
Participate in reviews, implement feedback, and contribute to R&D to improve lighting pipelines and workflows.
Lead and mentor a team of environment artists to deliver AAA game levels in Unreal Engine.
Collaborate with art direction and level design to create optimized, compelling 3D environments.
Maintain production pipelines, provide feedback, and ensure technical consistency across assets.
People Can Fly is a leading independent AAA game development studio with over 20 years of experience, renowned for shooter titles like Painkiller, Bulletstorm, and Gears of War. Our international team of hundreds works across offices in Poland, UK, Ireland, US, Canada, and remotely worldwide, fostering a creative and collaborative culture.
Deliver high-quality UI content/assets aligned with artistic direction and quality standards.
Translate UX flows and wireframes into functional in-game UI using Unreal Engine UMG and Blueprints.
Collaborate with UX designers, programmers, and other disciplines to own UI features from UX phase through implementation.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Maintain artistic direction and quality while producing high-quality environment assets and props.
Produce work within specifications and maintain workflow pipelines within given deadlines.
Participate in reviews, adapt to feedback, and collaborate with leads and peers to improve visual quality.
People Can Fly is a leading independent AAA game development studio known for titles like Painkiller, Bulletstorm, and Gears of War: Judgment. The company employs hundreds of talented individuals across offices in Poland, the UK, Ireland, the US, and Canada, fostering a collaborative and creative culture focused on pushing the boundaries of game development.
Work closely with the CG Supervisor and Lead Lighter to achieve visual targets and address lighting notes.
Optimize shots for rendering, troubleshoot creative and technical issues, and take shots to completion.
Collaborate with other departments for timely integration of elements and manage shot load to meet deadlines.
DreamWorks Animation is a world-leading producer of high-quality, award-winning animated films and series, reaching consumers globally. The company values transparency and trust, and is a community of passionate artists, technologists, and creators.
Design and implement player-facing gameplay systems like movement, traversal, and progression using C++ and Blueprints.
Create modular, data-driven systems that scale across platforms and collaborate with design, animation, and audio teams.
Profile and optimize systems for performance and stability, and mentor associate engineers through code reviews.
Blackbird Interactive is a creative-fueled, future-driven, independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, seeking talented individuals for long-term careers.
Licence existing 3D assets from archives and prepare them for AI training data.
Apply technical processing including rendering, layering, and scene variations.
Collaborate on improving AI video generation models with controllability for creators.
Prolific builds the largest pool of quality human data for AI development, used by over 35,000 developers and researchers. They focus on ethical data collection to integrate diverse human perspectives into advancing AI systems.
Develop high-performance C++ systems for real-time rendering and graphics pipelines.
Profile and optimize GPU/CPU performance across a wide range of devices, especially mobile.
Mentor team members and contribute to best practices in graphics and engine development.
thatgamecompany is a game development studio focused on creating high-quality social gaming experiences like Sky: Children of the Light. The company fosters a collaborative and inclusive culture, with a team of talented engineers, artists, and designers dedicated to pushing the boundaries of mobile and console gaming.
Develop, test, and maintain animation systems in collaboration with animators and game programmers.
Provide technical support for animation tools and game editors, and assist in creating tools for Maya, Unity, and Unreal.
Integrate animations into game engines, ensuring they meet technical, aesthetic, and gameplay constraints.
Frima is a video game development studio based in Quebec City and Montreal, creating games across all platforms. With over 20 years of experience, the team brings together hundreds of passionate talents united by a single ambition: to create unforgettable games.
Create and develop real-time VFX using Unreal Engine 5 and Niagara.
Work with Creative Leads to author immersive VFX for a Third Person Action Shooter.
Collaborate with the team to problem-solve and support tools development for visual and performance targets.
Blackbird Interactive is an independent game studio developing world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with flexible work arrangements, focusing on creative growth and long-term careers for top talent.
Drive the technical direction and execution of a new original game developed in Unreal Engine 5, establishing pipelines and workflows for engineering and art.
Lead engineering efforts across core gameplay systems, AI, platform support, and build/delivery pipelines to deliver a polished, performant, and fun experience.
Mentor engineers, set best practices, and collaborate with technical leadership to align engineering execution with project goals and production timelines.
Blackbird Interactive is an independent game studio working on world-class IPs and original creations across multiple genres. They operate as a remote-first workplace with a focus on long-term career growth and flexible work arrangements.
Collaborate with design, art, engineering, and production to implement gameplay features and technical systems across platforms.
Design and maintain tools, scripts, and pipelines to improve team productivity and content quality.
Support artists and designers across animation, materials, FX, UI, and gameplay systems while creating clear documentation.
Blackbird Interactive is a creative-fueled, independent game studio working on world-class IPs and original creations across multiple genres. The studio operates as a remote-first workplace with flexible arrangements, fostering a collaborative culture for top talent.
Licence existing works from your personal or studio archives for a flat fee
Perform technical processing including rendering, layering, and preparing files to Prolific's specifications
In some cases, make variations to scenes and re-render as needed
Prolific is building the world's largest pool of quality human data for AI developers, researchers, and organizations. With over 35,000 clients and a global network of participants, it offers flexible, remote opportunities to shape the future of AI.
Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs.
Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.
We are a multinational team of seasoned AAA veterans with roots from Blizzard, PUBG, Epic, and Unity, dedicated to delivering player-centric, AAA-quality experiences. With offices in Albany, NY, Brighton, UK, and Cardiff, UK, we thrive on getting things done on a global scale, fostering a supportive and creative environment.
Implement static and animated user interfaces that are intuitive and engaging.
Execute UI designs directly in Unreal Engine, maintaining consistency across platforms.
Collaborate with cross-functional teams to deliver polished, scalable UI solutions.
The company develops immersive video games and interactive entertainment. It fosters a collaborative culture where designers, engineers, and artists work together to create high-quality player experiences.
Create photorealistic, game-ready 3D models of vehicles, props, and hard surface assets.
Handle the full production cycle from high-poly sculpting to in-engine export and setup.
Utilize cutting-edge CG technology to push quality and continuously grow expertise through training and knowledge sharing.
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, it has 15 offices worldwide and a diverse, multicultural team delivering top-class experiences to millions of players.
Own design and iteration of player-facing abilities and modifiers for weapons, tools, items, armors, and related systems in Unreal Engine.
Collaborate with cross-disciplinary partners to align abilities with combat, traversal, social, and progression goals.
Balance and tune gameplay features with an understanding of multiplayer dynamics and emergent behavior.
Gardens Interactive is a game studio founded by creators behind titles like Journey, What Remains of Edith Finch, and Guild Wars 2, dedicated to creating immersive multiplayer games that foster meaningful connections. They are a fully distributed, remote studio with a focus on inclusivity, transparency, and offering competitive pay, stock options, and comprehensive benefits.
Play a critical role in reviewing, clarifying, and refining game concepts from a backlog.
Assess design requirements and work with the Skunk Works lead to quickly identify features for development.
Own the 3Cs (character, controls, camera) 'feel' of each prototype while maintaining build stability.
Mob Entertainment is a startup multimedia studio best known for the hit indie horror game "Poppy Playtime." With over 100 billion YouTube views of related content, the company has a rapidly expanding team and a strong brand presence in gaming.